Natural Pine Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Natural Pine Bark Texture Seamless

Texture Info

IDnatural-pine-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the natural pine bark texture seamless high resolution up to 8k—a meticulously crafted, tileable AI texture designed to replicate the intricate details of pine bark’s organic surface. This texture captures the complex composition of pine bark, where layers of fibrous, woody material combine with natural resins and pigments to form a rugged, weathered exterior. The surface finish reflects the subtle variations in roughness and porosity typical of aged pine bark, showcasing fine grain orientation and natural fissures that enhance realism. Coloration arises from earthy pigments and oxidized layers, producing warm browns and muted grays that shift subtly with lighting, perfectly suited for realistic bark textures in 3D environments.

In physically based rendering (PBR) workflows, this texture excels by providing detailed BaseColor/Albedo maps that highlight the nuanced color variations and natural pigment distribution found in pine bark. The Normal map emphasizes the fine ridges, grooves, and fibrous patterns that give bark its characteristic tactile surface. Roughness maps balance the interplay between matte and slightly glossy areas, simulating the bark’s uneven weathered finish without the presence of metallic reflections, as indicated by a fully black Metallic channel. Ambient Occlusion maps enhance depth perception by accentuating crevices and overhangs, while Height/Displacement maps allow for realistic parallax effects, giving 3D models a convincing sense of physical depth and texture variation at high resolution.

With an ultra-high resolution of up to 8k, this seamless natural pine bark texture is ideal for covering large surfaces without sacrificing detail or introducing visible tiling artifacts, making it perfect for applications in architectural visualization, game environments, product mockups, and interior staging. The texture is optimized for immediate use in major 3D software platforms such as Blender, Unreal Engine, and Unity, ensuring a smooth iteration loop for artists and developers. For best results, it is recommended to carefully match texel density across all assets and adjust UV scaling to maintain consistent detail. Fine-tuning the roughness values can further enhance realism by mimicking the natural variability in bark surface reflectivity, while subtle height map adjustments improve the perception of depth and material complexity.

This tileable natural pine bark texture seamless high resolution up to 8k offers a realistic PBR appearance with detailed natural pine bark texture seamless high resolution up to 8k and an AI texture natural pine bark texture seamless high resolution up to 8k for enhanced 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.