Smooth Birch Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Smooth Birch Bark Texture Seamless

Texture Info

IDsmooth-birch-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the smooth birch bark texture seamless high resolution up to 8k, a meticulously crafted organic surface texture designed for high-fidelity 3D applications. This texture captures the natural wood substrate of birch bark, characterized by its fine grain orientation and subtle weathering effects that give it a uniquely smooth yet detailed appearance. The bark’s surface finish is gently polished by natural elements, revealing delicate layers with minimal porosity and a soft matte sheen. Colorants range from pale cream to warm beige tones with faint grayish highlights, reflecting natural pigment variations found in fresh birch bark. These details are faithfully represented across the PBR channels: the BaseColor/Albedo maps showcase the subtle color gradations and organic patterns, while the Normal map emphasizes the fine ridges and shallow grooves typical of birch bark’s layered structure. Roughness is carefully balanced to simulate the bark’s smooth, non-reflective surface, whereas the Metallic channel remains neutral to highlight its purely organic, non-metallic nature. Ambient Occlusion and Height maps enhance depth and micro-shadow effects, contributing to a realistic tactile feel and dimensionality.

This tileable smooth birch bark texture seamless high resolution up to 8ktexture is optimized for seamless tiling, enabling you to cover vast surfaces without visible borders or repetition artifacts. It is ideal for use in real-time scenes, cinematic renders, level dressing, and material studies, offering consistent detail and structural integrity. Compatible with Blender, Unity, and Unreal Engine workflows, the texture delivers predictable, repeatable results that accelerate iteration and refinement processes. The high resolution of up to 8k ensures that even close-up views retain exceptional clarity, capturing micro-details that elevate the realism of 3D assets and environments. Our AI-powered pipeline focuses on maintaining structural consistency and micro-detail fidelity, making this bark texture production-ready for both personal and commercial projects.

For practical application, consider adjusting the roughness intensity to match your scene’s lighting conditions, enhancing the material’s natural matte finish without compromising the subtle highlights that define birch bark’s character. Scaling the UV coordinates thoughtfully can help maintain the natural grain size, preserving the texture’s authentic look in large-scale environments. Whether used as a base material for natural wood objects or as part of an environmental asset set, this tileable smooth birch bark texture seamless high resolution up to 8k provides a versatile and reliable solution for achieving photorealistic bark textures with a refined, organic aesthetic.

This AI-generated seamless smooth birch bark texture offers a seamless high resolution up to 8k, providing a realistic PBR appearance with detailed 3D preview capabilities for enhanced material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.