Coarse Ceramic Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Ceramic Seamless Texture

IDcoarse-ceramic-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Coarse Ceramic Seamless Texture a meticulously crafted tileable texture designed specifically within the basic-materials category to replicate the authentic appearance of ceramic surfaces with a coarse finish. This texture captures the inherent mineral composition of ceramic showcasing a base substrate of finely ground clays and natural minerals bound together with ceramic adhesives that contribute to its structured yet porous surface. The coarse grain orientation and subtle surface imperfections reveal slight porosity and weathering effects which are evident through the texture’s carefully balanced roughness and height variations. The surface finish mimics a matte unglazed ceramic with muted pigments derived from oxide layers delivering natural earthy tones in the BaseColor/Albedo channel. This creates a tactile grounded feel ideal for realistic material representation in 3D environments.

In the PBR workflow the Coarse Ceramic Seamless Texture excels by integrating multiple channels that bring out its detailed composition. The Normal map highlights the unevenness and grain structure emphasizing surface depth without excessive sharpness. The Roughness channel reflects the semi-porous matte finish avoiding overly smooth or glossy appearances while the Metallic map remains minimal or neutral consistent with ceramic’s non-metallic nature. Ambient Occlusion adds subtle shadowing in crevices enhancing the perceived depth and weathering effects and the Height/Displacement map supports fine surface relief perfect for realistic parallax or tessellation effects. Available in ultra-high resolution up to 8K and provided in versatile formats such as PNG and WEBP this texture is optimized for seamless tiling ensuring flawless repetition over large areas without visible seams or artifacts.

Ready to use out of the box this tileable coarse ceramic seamless texture seamlessly integrates into popular 3D software like Blender Unity and Unreal Engine making it an excellent choice for archviz game environments product mockups and interior staging projects. The asset is tuned for clarity and stability avoiding the repetitive artifacts often found in auto-generated materials allowing you to maintain a fast iteration loop during scene development. For optimal results consider adjusting the roughness intensity to suit your lighting setup and fine-tuning the UV scale to balance detail density across your surfaces. This approach helps keep the material grounded and visually consistent within your scene enhancing realism and material authenticity.

The AI-generated coarse ceramic seamless texture offers a detailed PBR appearance with basic-materials textures and a 3D preview to accurately represent its seamless coarse ceramic seamless texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.