Patterned Carbon Fiber Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Carbon Fiber Seamless Texture

IDpatterned-carbon-fiber-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Patterned Carbon Fiber Seamless Texture is a meticulously crafted AI-generated material designed to replicate the complex composition and visual depth of real carbon fiber surfaces. At its core this texture simulates a high-performance polymer substrate interwoven with finely aligned carbon fibers that create a distinctive patterned weave. The binders and resin matrix are implied through subtle variations in surface reflectivity and micro-detail while the fiber orientation is clearly expressed in the repeating geometric pattern. The surface finish reflects a smooth semi-gloss polished look typical of carbon fiber composites used in automotive aerospace and sporting goods applications. Delicate shading and controlled noise mimic the slight porosity and micro-roughness found in authentic carbon fiber laminates without introducing weathering or wear ensuring a pristine industrial appearance. Colorants are accurately represented through deep charcoal and graphite tones with subtle iridescent highlights achieved through precise Normal and Roughness channel data that enhance the three-dimensional feel and realistic light interaction.

This seamless patterned carbon fiber seamless texture is optimized for physically based rendering workflows and comes in ultra-high resolution up to 8K providing exceptional detail even on large-scale surfaces. The BaseColor channel presents the dark muted hues and subtle tonal shifts of the fiber weave while the Normal map encodes the intricate surface relief and directional grain of the fibers. The Roughness channel balances glossy and matte areas to simulate the polished yet tactile finish and the Metallic map is carefully calibrated to reflect the composite’s non-metallic nature with minimal specular interference. Ambient Occlusion enriches the depth perception around fiber intersections and the Height/Displacement channel offers fine elevation data to enhance parallax and micro-bump effects when paired with advanced shaders. This tileable patterned carbon fiber seamless texture integrates seamlessly with major 3D software like Blender Unreal Engine and Unity streamlining your basic-materials workflow and accelerating scene iteration.

Ideal for architectural visualization game environments product mockups and interior staging this AI texture patterned carbon fiber seamless texture delivers a clean repeatable pattern that scales elegantly across large surfaces without visible seams or distortion. To maximize realism and scene cohesion it is recommended to carefully adjust the UV scale to match the physical dimensions of your model and fine-tune the roughness and normal intensity based on your lighting setup. This ensures the texture remains grounded and believable under varied illumination conditions perfectly complementing your PBR shading pipeline while maintaining a fast efficient workflow.

The patterned carbon fiber seamless texture offers a detailed basic-materials texture with a realistic PBR appearance enhanced by a 3D preview for accurate material composition visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.