Polished Clay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Clay Seamless Texture

IDpolished-clay-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Polished Clay Seamless Texture offers a refined and natural representation of a clay-based material expertly crafted to emulate the subtle complexity of polished earthenware surfaces. The base substrate is reminiscent of fine-grained ceramic clay composed of tightly packed mineral particles with minimal porosity bound together by organic and mineral adhesives that create a smooth cohesive matrix. This texture captures the delicate interplay between the dense clay body and the polished finish showcasing a warm earthy tone enhanced by subtle oxide pigments that lend depth and authenticity. The surface finish is distinctly polished featuring a gentle sheen that reflects light softly highlighting the material’s fine grain orientation and slight undulations without overwhelming glossiness or artificial shine.

In physically based rendering (PBR) workflows this tileable polished clay seamless texture excels by delivering detailed and accurate channel information. The BaseColor/Albedo channel reveals the natural terracotta hues interspersed with faint variations caused by mineral inclusions and pigment layering. The Normal map conveys the smooth yet tactile surface topology capturing microscopic imperfections and gentle polishing marks that add realism without disrupting the seamless repeat. Roughness values are carefully calibrated to represent the polished surface’s balanced reflectivity—moderately low for a soft gloss that avoids harsh specular highlights. The Metallic channel remains near zero reflecting the non-metallic nature of clay while Ambient Occlusion enhances subtle crevices and surface depth. Height or Displacement maps subtly emphasize the material’s natural contours and slight weathering effects ensuring the texture scales elegantly across large 3D surfaces without visible seams or distortion.

Designed to accelerate basic-materials workflows this ai texture polished clay seamless texture is optimized for high-resolution projects supporting up to 8K detail to ensure crisp visuals even on expansive surfaces. Its seamless tiling capability allows for flawless repetition in architectural visualization game environments product mockups and interior staging making it a versatile choice for artists and developers alike. The file is fully compatible with Blender Unreal Engine and Unity enabling straightforward integration with minimal setup. For the best results it is recommended to maintain consistent texel density across assets and carefully adjust UV scaling to preserve the natural grain and avoid stretching. Additionally tuning roughness parameters can help fine-tune the polished appearance to better suit different lighting conditions or artistic directions.

This polished clay seamless texture stands out as a stable artifact-free asset that reliably enhances the realism of any 3D scene requiring a sophisticated earthen material. Its careful balance of clarity subtle weathering and surface refinement makes it a valuable resource for projects demanding high-quality seamless basic-materials textures with a natural handcrafted feel.

The seamless polished clay seamless texture offers a highly detailed polished clay seamless texture with a realistic PBR appearance allowing for an accurate 3D preview of material properties in various lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.