This Rough Plaster texture represents a weathered grey plaster concrete surface commonly found on old man-made outdoor walls and brick substrates. The base material is a mineral-rich plaster mix combining fine aggregates with ceramic binders that create a porous yet durable finish. Natural wear and dirt accumulation add to the visibly rough and uneven surface highlighting the plaster’s age and exposure to the elements. Subtle variations in grain orientation and micro-cracks contribute to the authentic weathered look while muted grey pigments and oxide layers impart a balanced natural coloration without artificial saturation. The surface finish appears matte and coarse emphasizing the tactile roughness and irregular texture typical of plaster applied over brick or concrete bases in outdoor environments.
In the seamless 3D texture’s PBR maps this material’s complexity is faithfully conveyed: the Albedo (BaseColor) channel captures the dusty grey tones and subtle color variations influenced by dirt and weathering while the Normal map replicates the fine relief of plaster grains cracks and brick contours. The Roughness map reflects the coarse non-reflective surface finish typical of old plaster contributing to realistic light scattering. The Ambient Occlusion (AO) map enhances depth perception in crevices and recessed areas and the Height (Displacement) map offers precise surface elevation data for accurate parallax or tessellation effects. The texture is non-metallic so the Metallic channel is kept at zero consistent with mineral-based plaster materials. This PBR texture is provided in 4K resolution with an optional 8K version ensuring high detail fidelity for both real-time engines and offline renderers.
Optimized for modern pipelines and fully tileable this Rough Plaster Brick 04 texture is compatible with Blender Unreal Engine and Unity supporting metal/roughness workflows and calibrated to maintain consistent shading across different platforms. The seamless design allows for flexible UV scaling without visible repetition making it ideal for large wall surfaces or architectural visualizations. For best results it is recommended to adjust roughness values subtly to match specific lighting conditions and to utilize the height map with moderate parallax settings to enhance surface depth without performance loss. This texture delivers reliable physically based material representation that balances detail and performance across digital content creation suites and game engines requiring no manual tweaking.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.