Seamless Bricks 041 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 041 by Textures – PBR 3D Texture (8K ready)

IDbricks-041-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 041 by Textures is a meticulously crafted PBR 3D texture designed to authentically replicate the complex composition and subtle imperfections found in traditional brick masonry. The base substrate is formed from mineral-rich ceramic clay that has been carefully baked into solid bricks exhibiting a durable yet porous structure. These bricks are bound together with a rough mortar mixture composed of sand cement and lime which adds to the natural variation and tactile complexity of the surface. The texture reveals a nuanced color palette ranging from soft yellows to warm orange hues capturing the gentle shifts caused by weathering and material aging. The surface finish is matte characterized by uneven roughness and grain orientation that emphasize the tactile feel of a weathered brick wall complete with sporadic mortar joint textures and slight surface irregularities.

In PBR workflows this texture set conveys these material qualities with precision across all channels. The Base Color (Albedo) map renders the subtle color variations and mottled appearance of both bricks and mortar while the Normal map enhances the perception of depth by highlighting the grain chipped edges and uneven surface relief. The Roughness map differentiates between the porous worn brick faces and the comparatively smoother mortar joints reinforcing the realistic surface interaction with light. Ambient Occlusion adds natural shadowing within crevices and joints increasing the visual depth and realism. Height and Displacement maps provide fine surface detail that simulates the slight recesses and tactile unevenness of mortar lines and brick edges all optimized for seamless tiling without visible repetition or artifacts.

With resolutions up to 8K Seamless Bricks 041 is fully ready for integration into modern rendering engines such as Blender Unreal Engine and Unity. It works seamlessly with Blender’s Principled BSDF shader while Unreal Engine users can easily connect the Base Color Roughness Normal and Ambient Occlusion maps into their material nodes for accurate results. Unity’s URP and HDRP pipelines support these maps within Lit materials ensuring consistent appearance across different platforms. For optimal results it is recommended to maintain a consistent texel density to preserve the intricate detail and employ techniques such as triplanar or layered tiling to minimize visible repetition on large surfaces. Additionally combining the Normal map with Height or Parallax Occlusion effects can further elevate realism by adding subtle depth without increasing geometry complexity making this texture an excellent choice for detailed architectural visualization or game environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.