Cracked and Chipped Orange Brick Wall Texture with Rough Mortar

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Chipped Orange Brick Wall with Rough Mortar seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-brick-wall-texture-with-chipped-mortar
CategoryBrick
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution 4K seamless PBR texture showcases an aged orange brick wall characterized by chipped and cracked bricks and rough, uneven mortar lines. The bricks have a worn surface finish, featuring various chips, small craters, and cracks running irregularly across the blocks. Color variations range from burnt orange to sandy beige with subtle white and darker soot-like stains that add visual depth to the surface. The mortar between bricks is coarse and granular with jagged fractures and missing chunks that impart a rough, eroded feel. The pattern displays random crack formations and irregular chipping providing a natural, weathered appearance. As a fully tileable and PBR-ready texture, it is well suited for creating realistic damaged brick surfaces in applications such as architectural visualization, game environments, and VFX. It excels in portraying ruined urban or industrial scenes, abandoned constructions, or rustic exteriors with detailed surface imperfections. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture enables 3D artists to easily integrate highly realistic broken brick wall materials for walls, props, or construction elements in diverse digital projects.
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Best Uses for This Texture

  • Exterior brick walls and facades
  • Interior feature walls
  • Archviz masonry surfaces
  • Game environment modular walls
  • Close-up brick and mortar renders

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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