Decorative Painted Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Decorative Painted Brick Texture Seamless

Texture Info

IDdecorative-painted-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This decorative painted brick texture seamless high resolution up to 8ktexture captures the intricate materiality and composition of classic masonry with a fresh, artistic twist. The base substrate reflects traditional ceramic clay bricks, characterized by their dense mineral structure and subtle porosity that hints at natural weathering over time. The paint layer overlays this foundation, exhibiting a semi-matte finish with carefully balanced pigment dispersion that simulates mineral oxide-based colorants. This interplay between the brick’s rough, grainy ceramic surface and the smooth, slightly worn painted coating is evident across the texture’s PBR channels. The BaseColor/Albedo map reveals rich, varied hues with realistic fading and chipping, while the Normal map accentuates the subtle surface undulations and layered paint thickness. Roughness values are calibrated to suggest a lightly textured, non-glossy finish, and the Metallic channel remains minimal, consistent with the predominantly non-metallic composition of brick and paint. Ambient Occlusion enhances depth and crevice shadows, adding to the material's natural, believable appearance, and the Height/Displacement map captures the brick edges and painted surface relief with precision.

Designed and generated with robust AI-driven workflows, this tileable decorative painted brick texture seamless high resolution up to 8k excels in maintaining clarity and cohesion even on large UV islands, making it ideal for modern 3D pipelines. Its high resolution—up to an 8K scale—ensures that fine details such as subtle brush strokes, microscopic paint cracking, and underlying ceramic grain remain crisp without introducing noise or artifacts. This makes it a perfect choice for architectural visualization, game environments, product mockups, and interior staging where both realism and performance are paramount. The texture integrates seamlessly within Blender, Unreal Engine, and Unity, providing predictable, repeatable results across different rendering engines and workflows.

When applying this decorative painted brick texture seamless high resolution up to 8k in your projects, consider adjusting the UV scale carefully to balance detail density and avoid repetition artifacts. Fine-tuning the roughness channel can help you simulate varying degrees of paint wear—lower roughness values will create subtle sheen on fresher paint, while higher roughness emphasizes weathered, matte surfaces. Additionally, using a light parallax or height offset pass can enhance the perceived depth of the brick relief and paint layering without oversharpening or exaggerating surface breakup, preserving a natural, tactile look. This AI texture offers a comprehensive, high-fidelity solution that accelerates your brick workflows while maintaining artistic flexibility and technical accuracy for diverse 3D applications.

The seamless decorative painted brick texture offers a seamless high resolution up to 8k with AI-enhanced details, providing realistic brick textures and a 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.