Seamless Brick 4 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick 4 by Texture Haven – PBR 3D Texture (8K ready)

IDbrick-4-by-texture-haven-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brick 4 by Texture Haven is a meticulously crafted PBR 3D texture that authentically captures the classic appearance of fired clay bricks commonly used in traditional urban masonry. These bricks are composed of ceramic-based clay kiln-fired to develop a porous slightly rough surface rich with natural grain orientation and mineral inclusions. The warm red hues of the clay are bound by cementitious mortar which offers a subtle contrast through its cooler gray tone and softly textured finish. This combination reflects the typical composition of exterior walls subjected to natural weathering processes where faint signs of dampness sporadic moss growth and worn matte edges introduce organic variation and enhance overall realism. The texture’s surface finish balances a slightly rough and porous feel emphasizing the structural joints and imperfections that define aged brickwork across large architectural areas.

The texture pack includes a full set of PBR maps optimized for physically based rendering workflows in modern 3D engines such as Blender Unreal Engine and Unity. The Base Color (Albedo) map accurately reproduces the warm red-orange bricks alongside the neutral gray mortar while the Normal map provides detailed relief by defining brick edges mortar joints and surface imperfections enhancing depth and light interaction. The Roughness map reflects the material’s uneven finish balancing matte and semi-rough patches to scatter light realistically. Ambient Occlusion is baked to accentuate subtle shadowing within crevices and joints increasing perceived depth. The Height (Displacement) map supports enhanced parallax or tessellation effects for added geometric surface variation. Consistent with the non-metallic nature of both fired clay bricks and cementitious mortar the Metallic channel remains at zero throughout ensuring physically accurate shading.

Rendered at up to an 8K resolution this texture ensures crisp detail even in close-up views or expansive architectural visualizations delivering seamless tiling without visible repetition or distortion. It is optimized to integrate smoothly with Blender’s Principled BSDF shader Unreal Engine’s base color roughness normal and ambient occlusion inputs and Unity’s URP and HDRP Lit shaders. For best results maintain a consistent UV scale across your models and consider applying height or parallax occlusion techniques alongside the Normal map to amplify surface realism especially in large or interactive urban environments where subtle depth variations are critical to visual authenticity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.