Shiny Clay Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Clay Brick Texture Seamless

Texture Info

IDshiny-clay-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The shiny clay brick texture seamless high resolution up to 8ktexture captures the intricate composition and material qualities of traditional clay bricks with a polished surface finish. These bricks are typically made from natural clay minerals combined with fine aggregates and binders that provide structural cohesion. The firing process results in a durable ceramic substrate with characteristic grain orientation and subtle porosity, which influences the final appearance and weathering effects. The glossy surface reflects light softly, revealing the interplay of pigments and oxide layers responsible for the rich reddish-brown hues and occasional mineral streaks. This texture’s seamless tileability and micro-detail consistency allow it to convincingly replicate the physical characteristics of real-world shiny clay bricks across extensive surfaces without visible seams or distortion.

In PBR workflows, the base substrate and pigment variations are elegantly represented in the BaseColor/Albedo channel, showcasing the authentic color depth and subtle tonal shifts. The Normal map captures the fine grain direction, mortar joints, and slight surface irregularities that add tactile realism, while the Roughness channel controls the polished sheen, balancing reflectivity across the brick face. The Metallic channel remains minimal or neutral, reflecting the non-metallic ceramic nature of clay bricks. Ambient Occlusion enhances shadowed crevices, emphasizing depth and form, and Height/Displacement maps provide precise surface relief for enhanced parallax effects during rendering. This AI-generated tileable shiny clay brick texture seamless high resolution up to 8k is optimized for real-time scenes, cinematic renders, and level dressing, ensuring seamless integration in Blender, Unity, and Unreal Engine with minimal setup.

For best results, it is recommended to maintain consistent texel density across your assets and carefully scale UV maps to prevent pattern stretching, preserving the texture’s high-resolution detail and structural integrity. Adjusting the roughness parameter can help tailor the glossy finish to different lighting conditions or stylistic preferences, allowing for versatile material studies and realistic brickwork visualizations. This production-ready texture accelerates workflows by providing a high-quality, seamless material that covers vast areas while maintaining color fidelity and structural coherence, ideal for architects, game developers, and digital artists seeking realistic brick textures in their 3D projects.

This AI-generated seamless shiny clay brick texture offers a seamless high resolution up to 8k, providing a detailed 3D preview that highlights its realistic PBR appearance and material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.