Uneven Large Sandstone — Large Sandstone Wall Blocks Old Rough — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Uneven Large Sandstone — Large Sandstone Wall Blocks Old Rough — PBR seamless 3D texture

IDsandstone-blocks-05-blocks-old-rough-uneven-large-sandstone
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a large uneven sandstone wall characterized by its distinct old and rough appearance. The base material mimics natural sandstone a sedimentary rock composed primarily of quartz and feldspar grains bound within a porous weathered matrix. The texture captures subtle variations in grain orientation and aggregate distribution revealing a man-made arrangement of sandstone blocks with authentic surface imperfections and irregularities. Its surface finish balances natural erosion and manual craftsmanship featuring rough uneven edges and a matte weathered patina enhanced by subtle oxide layers that add warm earthy hues. This visually rich composition is ideal for replicating outdoor brick and sandstone walls where realistic aging and surface detail are crucial.

Physically based rendering (PBR) channels are meticulously crafted to showcase the material’s complexity. The Albedo map delivers accurate base colors reflecting the sandstone’s natural pigments and weathering effects without excessive gloss. The Normal map emphasizes the uneven block relief and surface roughness adding depth and tactile realism. Roughness values vary across the texture to simulate the worn coarse finish of the sandstone blocks enhancing light diffusion and shadowing. Ambient Occlusion enriches the crevices and block joints reinforcing the perception of depth and material density. Height maps provide fine displacement detail for enhanced parallax effects or tessellation highlighting the pronounced roughness and block separation with precision. Metallic maps are omitted respecting sandstone’s non-metallic nature ensuring consistent shading across real-time and offline renderers.

Optimized for modern pipelines this tileable texture is available in 4K resolution with an optional 8K version for high-end visualization and close-up rendering needs. It is fully compatible with Blender Unreal Engine and Unity supporting the metal/rough workflow and calibrated for reliable consistent results without manual tweaking. The material balances detail and performance making it suitable for large-scale outdoor scenes or architectural visualizations featuring old sandstone blocks. To maximize realism it is recommended to adjust the UV scale carefully to maintain natural block proportions and fine-tune roughness values slightly in engine shaders to adapt to varying light conditions or stylistic preferences. This physically based free download texture ensures a seamless high-quality sandstone wall appearance with versatile application across digital content creation tools.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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