Seamless Brick Wall 001 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick Wall 001 by Texture Haven – PBR 3D Texture (8K ready)

IDbrick-wall-001-by-texture-haven-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brick Wall 001 by Texture Haven is a meticulously crafted PBR 3D texture that authentically captures the materiality of a traditional brick wall. The base substrate consists of fired clay bricks distinguished by their fine granular aggregates and natural mineral pigments that create the rich red-orange hues typical of outdoor masonry. These bricks are bonded by a cementitious mortar whose mineral composition introduces subtle textural variations and slight porosity adding to the surface’s tactile complexity. The weathering is minimal yet perceptible presenting a slightly worn and gently rough finish without heavy erosion or staining preserving the wall’s original industrial character. Slightly uneven edges and natural imperfections enhance realism preventing any artificial uniformity and emphasizing the handcrafted nature of the masonry.

The texture’s composition is expertly conveyed through carefully designed PBR channels optimized for photorealistic rendering workflows. The Base Color (Albedo) map accurately reproduces the distribution of natural pigments and the neutral mortar coloration offering a balanced and adaptable color profile free from baked-in lighting. The Normal map encodes the subtle relief formed by the brick’s granular grain orientation and the mortar joints adding tactile depth and surface detail. The Roughness map captures the uneven matte finish with higher roughness on the brick faces and slightly smoother values along the mortar lines enabling precise light scattering behavior. Since the material is non-metallic the Metallic channel is uniformly set to zero. Ambient Occlusion enhances shading within crevices and joints to increase depth perception while the Height (Displacement) map records micro-relief variations essential for parallax or tessellation techniques that emphasize surface depth on large wall expanses.

Optimized for seamless tiling and consistent shading fidelity this texture supports up to 8K resolution ensuring exceptional detail for close-up renders as well as broad architectural visualizations. It integrates smoothly with modern rendering engines such as Blender Unreal Engine and Unity feeding Base Color Roughness Normal Ambient Occlusion and Height data into their respective physically based shaders. For best results maintain consistent UV texel density to preserve intricate detail and avoid distortion. When working on large-scale projects employing displacement or parallax mapping with the Height and Normal maps can significantly enhance perceived depth and realism without compromising performance making this texture a versatile choice for diverse 3D applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.