The coarse old brick texture seamless high resolution up to 8k offers an authentic representation of weathered masonry, capturing the intricate composition and material qualities that define aged brick surfaces. This texture reveals a mineral-rich ceramic base substrate composed primarily of baked clay, with subtle inclusions of natural aggregates contributing to its characteristic grain and porosity. The binders, primarily silicate compounds from the firing process, create a durable but slightly uneven surface, while oxide layers impart deep reds, rusty oranges, and muted browns, simulating the natural pigmentation of historic brickwork. Surface weathering is evident through controlled roughness and micro-cracks, giving the texture a rugged, tactile feel without losing structural cohesion, ideal for realistic architectural visualizations and game environments where authentic material aging enhances immersion.
In Physically Based Rendering (PBR) workflows, this seamless coarse old brick texture high resolution up to 8k excels by providing detailed BaseColor/Albedo maps that faithfully reproduce the nuanced color variations and subtle staining typical of aged bricks. The Normal map encodes fine surface relief, emphasizing the grain orientation and chipped edges that give the brick its distinctive unevenness. The Roughness channel reflects the natural wear and weathering, balancing glossy and matte areas to simulate dirt accumulation and surface erosion. Minimal Metallic influence aligns with the non-metallic ceramic nature of brick, while the Ambient Occlusion map adds depth by accentuating crevices and mortar joints. Height and Displacement maps capture the coarse granularity and surface undulations, allowing for convincing parallax effects and enhanced realism in close-up renders.
Designed to seamlessly tile across large UV islands, this tileable coarse old brick texture high resolution up to 8k is fully compatible and optimized for modern 3D pipelines, including Blender, Unreal Engine, and Unity. Its high resolution ensures exceptional clarity and detail retention even on expansive surfaces, making it a perfect choice for architectural visualization, product mockups, interior staging, and immersive game environments. To maintain a natural and believable appearance, it is advisable to carefully adjust the roughness intensity and height displacement in your material setup to match your scene’s lighting rig and desired surface interaction. Scaling the UV map appropriately will prevent repetition artifacts and preserve the texture’s authentic coarse grain, helping artists accelerate their workflows with a reliable and versatile brick texture solution.
This tileable coarse old brick texture seamless high resolution up to 8k offers a detailed and realistic PBR appearance with an ai texture coarse old brick texture seamless high resolution up to 8k, providing brick textures suitable for 3D preview and material composition in high-fidelity projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
