Cracked Brick Wall PBR Texture with Weathered Red and Blackened Surface

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Brick Wall with Weathered Red and Blackened Surface seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-and-worn-brick-wall-texture
CategoryBrick
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This 4K seamless PBR texture showcases an aged brick wall marked by significant weathering and cracking details. The bricks exhibit a predominantly deep red-orange hue contrasted by dark, almost blackened patches that suggest soot or burn marks. The surface texture is rough and uneven, highlighted by chipped edges, cracks, and pitted wear that reveal the coarse clay material beneath. The mortar between bricks is thick, gray, and has a gritty, grainy appearance, accumulating subtle grime and dirt deposits. The cracks and chips do not follow a linear pattern but appear as natural random fractures and surface erosion typical of old exterior or industrial brickworks. This tileable, highly detailed texture is PBR-ready and compatible with Blender, Unreal Engine, Unity, and other 3D rendering and game development platforms. It is perfectly suited for reconstructing worn building facades, industrial corridors, factory exteriors, post-apocalyptic urban scenes, and environmental props needing an authentic vintage brick material. The mix of warm brick tones with blackened damaged patches gives the texture a moody, atmospheric quality that enhances realism in digital projects requiring urban decay or distressed architecture visuals.
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Best Uses for This Texture

  • Exterior brick walls and facades
  • Interior feature walls
  • Archviz masonry surfaces
  • Game environment modular walls
  • Close-up brick and mortar renders

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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