Decorative Wool Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Decorative Wool Carpet Texture Seamless

Texture Info

IDdecorative-wool-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This decorative wool carpet texture seamless high resolution up to 8k captures the intricate composition and tactile qualities of premium wool fibers woven into a durable organic substrate. The base material mimics natural wool yarns, composed of fine protein fibers with a characteristic soft yet resilient surface. These fibers are tightly interlaced and bound by natural adhesives formed during the felting and weaving processes, creating a dense, slightly textured pile that resists wear and maintains dimensional stability. Subtle variations in fiber orientation and density contribute to the pattern’s dynamic visual depth and natural porosity, while the colorants—a blend of muted earth tones and soft pigments—are evenly distributed throughout the material, emulating traditional dyeing techniques that preserve colorfastness and richness without artificial gloss. The surface finish appears matte with a gentle nap, enhancing the tactile warmth and authenticity of the wool carpet’s look and feel.

In physically based rendering (PBR) workflows, this tileable decorative wool carpet texture seamless high resolution up to 8k is meticulously designed to replicate these material characteristics across all key shader channels. The BaseColor/Albedo channel showcases the subtle color gradations and pigment saturation, defining the wool’s natural hues. The Normal map captures the fine fiber topology and slight pile variations, providing realistic light interaction and surface depth. Roughness values are tuned to reflect the soft, non-reflective nature of wool, balancing diffuse scattering with gentle specular highlights that suggest a plush texture. The Metallic channel remains minimal to none, as wool is an organic, non-metallic fiber, ensuring accurate light absorption. Ambient Occlusion enhances the depth perception within the weave structure and between fiber clusters. Finally, the Height/Displacement map conveys the slight elevation changes in the carpet’s pile, adding tangible relief and enhancing parallax effects when applied in 3D environments.

Optimized for high-resolution workflows, this 8k texture ensures exceptional clarity and seamless repetition, making it ideal for large-scale surface applications without visible seams or distortion. It integrates effortlessly with popular 3D software such as Blender, Unreal Engine, and Unity, requiring minimal setup to achieve photorealistic results. When incorporating this decorative wool carpet texture seamless high resolution up to 8k in your projects, it is recommended to maintain consistent UV scaling across assets to preserve pattern integrity and avoid stretching. Additionally, fine-tuning roughness values can help mimic different lighting conditions, from soft interior illumination to harsher directional light, enhancing realism in both real-time scenes and cinematic renders.

This AI-generated decorative wool carpet texture features a seamless, high-resolution up to 8k design that enhances carpet textures with detailed 3D preview capabilities for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.