The polished wool carpet texture seamless high resolution up to 8k is meticulously crafted to replicate the intricate composition and appearance of premium wool carpets. Its base substrate reflects organic wool fibers densely packed and interwoven, creating a soft yet durable surface. The texture captures the natural fiber orientation and subtle pile variations, combined with a polished finish that enhances the tactile sense of refinement and careful craftsmanship. Colorants in the form of natural dyes and pigments are subtly integrated, offering a warm, consistent hue that complements a wide range of interior design schemes. The surface exhibits low porosity typical of tightly woven wool, with controlled surface sheen that balances softness and light reflectance without glossiness. This authentic material simulation is ideal for realistic architectural visualization, game environments, and product mockups.
In physically based rendering workflows, the texture’s PBR channels faithfully convey its material characteristics. The BaseColor (Albedo) channel reveals a rich, natural wool tone with nuanced shading. Normal maps emphasize the delicate fiber grain and subtle pile height variations, adding depth and tactile realism. Roughness maps define the polished yet soft surface finish, ensuring light scatters realistically without harsh reflection. The Metallic channel remains neutral, reflecting the non-metallic nature of wool, while Ambient Occlusion enhances shadowing in dense fiber clusters. Height or displacement maps capture the fine relief of the carpet’s pile and weave, perfect for parallax effects in close-up renders. This detailed layering of channels ensures the texture performs flawlessly across render engines and game platforms.
Designed for seamless tiling, this tileable polished wool carpet texture seamless high resolution up to 8k allows you to cover vast surfaces without visible repetition or distortion, preserving consistent detail throughout. It is optimized for immediate use in Blender, Unity, and Unreal Engine, accelerating your workflow with high fidelity results out of the box. For best results, it is recommended to maintain uniform UV scaling across assets to avoid stretching and to fine-tune roughness values to match lighting conditions, enhancing realism in diverse environments. Incorporating this advanced AI texture into your projects ensures a natural, believable wool carpet look that elevates interior staging and virtual scene quality alike.
The seamless polished wool carpet texture in high resolution up to 8k offers a detailed and realistic PBR appearance ideal for carpet textures, enhanced by AI texture refinement and a 3D preview for precise material visualization.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
