Aged Oriental Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Oriental Carpet Texture Seamless

Texture Info

IDaged-oriental-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The aged oriental carpet texture seamless high resolution up to 8ktexture presents an intricately crafted surface that authentically replicates the rich materials and historic composition of traditional oriental carpets. At its core, the base substrate mimics a dense organic fiber weave, characteristic of handwoven wool or silk textiles, where subtle variations in yarn thickness and natural porosity convey the tactile softness and gentle wear of an aged carpet. This texture captures the interplay of fine binders and natural dyes, represented through carefully layered pigments in the BaseColor/Albedo channel, featuring muted earth tones alongside softly faded reds that evoke natural oxidation and prolonged exposure to ambient light. The surface finish balances a gently polished yet worn fabric look, with nuanced sheen variations that reflect the textile’s historic use and subtle weathering, enhancing the realism and depth of the material.

This seamless aged oriental carpet texture seamless high resolution up to 8k integrates advanced AI-generated detail to maintain clarity and coherence even on expansive UV islands, essential for high-fidelity 3D preview workflows in Blender, Unreal Engine, and Unity. The Normal map expertly conveys the delicate relief of pile height and intricate woven patterns, contributing to natural surface breakup without harsh edges. Complementing this, the Roughness channel simulates the carpet’s aged softness and occasional wear by balancing smooth and matte areas, while the Metallic channel remains minimal to reflect the organic, non-metallic nature of the fibers. Ambient Occlusion enhances depth by emphasizing shadowed weave intersections, and Height/Displacement maps add convincing three-dimensionality, enabling subtle parallax effects and surface undulations ideal for architectural visualization and environment art.

Optimized for seamless tiling and high-resolution use up to 8k, this tileable aged oriental carpet texture seamless high resolution up to 8ktexture ensures sharp detail retention even at close range, significantly accelerating look development and concept prototyping. For practical use, it is recommended to carefully adjust the UV scale to avoid visible repetition artifacts and to fine-tune roughness values to simulate varying degrees of wear and gloss across the surface. Combining this texture with a soft ambient occlusion pass and a light normal map can further enhance surface breakup without oversharpening, delivering a realistic, richly detailed carpet texture that integrates seamlessly into diverse 3D material compositions and environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.