The Ornate Wool Carpet Texture Seamless high resolution up to 8k offers an exquisite depiction of a richly detailed woolen carpet, designed as a seamless tileable surface perfect for diverse 3D applications. This texture captures the intricate weave of natural wool fibers, showcasing their organic, slightly raised grain orientation and subtle variations in thickness and density. The base substrate is an organic textile composed primarily of interlaced wool fibers, bound tightly with natural protein-based adhesives that provide durability and resilience. The surface finish reveals a soft, matte appearance with a gentle nap, reflecting the typical brushed texture of a well-maintained wool carpet. The colorants consist of natural and synthetic dyes, applied in ornate patterns that maintain clarity and vibrancy without bleeding, resulting in a visually compelling blend of rich hues and subtle tonal shifts across large surfaces.
Technically, this texture excels in PBR workflows with its comprehensive channel set. The BaseColor/Albedo map delivers accurate, high-fidelity color information that preserves the ornate pattern’s complexity and depth. The Normal map enhances the subtle fiber relief and weave structure, adding convincing micro-detail to lighting interactions. Roughness is finely tuned to replicate the wool’s soft yet slightly coarse surface, avoiding unwanted glossiness while maintaining natural light diffusion. The Metallic channel is appropriately neutral, reflecting the organic, non-metallic nature of wool fibers. Ambient Occlusion emphasizes the tight weave and fiber intersections, contributing to a realistic perception of depth and shadowing. Height/Displacement maps accurately convey the texture’s dimensionality, elevating raised yarns and subtle pile variations, which is especially effective in cinematic renders and real-time scenes.
Designed for seamless tiling, this tileable ornate wool carpet texture seamless high resolution up to 8k scales elegantly across extensive surfaces without visible seams, making it ideal for level dressing, material studies, and immersive 3D previews. It integrates smoothly into popular 3D engines like Blender, Unity, and Unreal Engine, enabling artists and developers to maintain a fast iteration loop with minimal setup. For optimal results, it is recommended to keep UV maps uniform and consistent to avoid pattern distortion, and to carefully adjust roughness values to balance softness with realistic light absorption. Additionally, tuning the height or parallax parameters can significantly enhance the tactile feel, especially in close-up views, reinforcing the texture’s production-ready quality for both real-time and offline rendering workflows.
The ornate wool carpet texture seamless high resolution up to 8k offers an AI-generated, seamless design that highlights intricate carpet textures with realistic PBR appearance and exceptional detail quality.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
