Smooth Oriental Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Smooth Oriental Carpet Texture Seamless

Texture Info

IDsmooth-oriental-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The smooth oriental carpet texture seamless high resolution up to 8k showcases an intricate weave of organic fibers typically sourced from natural wool or silk substrates, expertly rendered to capture the delicate interplay of dyed yarns and tightly bound threads. The composition reflects a carefully balanced structure where natural binders and adhesives hold the fibers in place, creating a dense, low-porosity textile surface with subtle variations in pile height and fiber alignment. This results in a refined finish that mimics a polished yet soft hand-feel, enhanced by richly pigmented dyes that produce vibrant, authentic color gradients typical of traditional oriental carpets. These pigments manifest in the BaseColor/Albedo channel as deep reds, blues, and golds with naturalistic tonal shifts, while the Normal map conveys fine fiber detail and subtle weave relief, adding dimensionality without overwhelming the smooth appearance.

In terms of physically based rendering (PBR) attributes, this tileable smooth oriental carpet texture seamless high resolution up to 8k excels at maintaining structural consistency across large UV islands, crucial for modern 3D pipelines used in Blender, Unreal Engine, and Unity. The Roughness map captures the carpet’s matte, soft surface with moderate variations that simulate the natural scattering of light by the textile fibers, avoiding any unrealistic glossiness. The Metallic channel remains neutral, reflecting the organic, non-metallic nature of the material, while the Ambient Occlusion enhances shadowing within the weave, improving depth perception. The Height/Displacement channel subtly emphasizes fiber tufting and pile height increments, enabling convincing parallax effects that bring the carpet’s texture to life in architectural visualization and environment art. This AI-generated texture is optimized for high fidelity, offering seamless tiling and crisp detail at resolutions up to 8k, making it ideal for look-development, concept prototyping, and fast iteration workflows.

When integrating this carpet texture into your projects, matching texel density across assets is crucial to prevent pattern distortion, especially when working with large UV islands. Adjusting UV scale to maintain uniformity ensures the smooth oriental carpet texture seamless high resolution up to 8k preserves its cohesive look and fine detail. For enhanced realism, carefully tuning roughness values can simulate varying fiber wear or subtle surface reflections typical of well-maintained oriental rugs. This approach guarantees a production-ready material that is visually rich and versatile, providing artists and developers with a reliable, high-quality asset that accelerates their pipeline without sacrificing authenticity or detail.

The AI-generated smooth oriental carpet texture features a seamless high resolution up to 8k, offering realistic carpet textures with a detailed 3D preview that highlights its precise PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.