The Rough Oriental Carpet Texture Seamless high resolution up to 8ktexture is an expertly AI-generated material that authentically replicates the complex composition and tactile character of traditional oriental carpets. This texture simulates a base substrate woven primarily from natural organic fibers such as wool and cotton, which are intricately bound together using natural adhesives. The resulting fabric exhibits a slightly rough surface finish, characteristic of handwoven textiles, with subtle variations in fiber density and natural wear patterns. The intricate, repeating pattern showcases fine grain orientation and delicate porosity, highlighting the carpet’s handcrafted origin. Rich natural dye pigments—featuring deep reds, blues, and earth tones—are reflected in the BaseColor/Albedo map, contributing to an authentic matte finish with nuanced color depth. These combined elements provide a seamless rough oriental carpet texture seamless high resolution up to 8k that flawlessly tiles across large surfaces without visible joins or distortion, ideal for realistic carpet textures in architectural visualization, game design, and product mockups.
This tileable rough oriental carpet texture seamless high resolution up to 8k includes a comprehensive PBR map set that enhances material realism under diverse lighting conditions. The Normal map captures subtle fiber depth, pile variation, and the tactile roughness of the carpet’s surface, while the Roughness map controls the matte finish and slight sheen variations typical of naturally worn textiles. The Metallic channel remains minimal or unused, accurately reflecting the carpet’s organic, non-metallic fiber composition. Ambient Occlusion adds intricate shadowing within the woven pattern, accentuating dimensionality and depth. The Height/Displacement map further emphasizes surface relief and weave irregularities, perfect for close-up renders or parallax effects in interactive 3D environments. Optimized for seamless UV mapping, this high-resolution asset delivers consistent, detailed 3D preview results across platforms such as Blender, Unreal Engine, and Unity, ensuring high fidelity from every angle.
For optimal integration of this ai texture rough oriental carpet texture seamless high resolution up to 8k into your projects, adjusting the UV scale is recommended to maintain a natural flow of the pattern and prevent repetitive artifacts common in tiled textures. Fine-tuning the roughness map intensity allows for the simulation of varying fiber wear or subtle sheen changes depending on scene lighting, enhancing material authenticity. Leveraging the height or displacement maps can add valuable tactile dimensionality, especially in close-up visualizations or interactive walkthroughs, making the carpet’s textured weave and surface irregularities feel more immersive. Overall, this seamless rough oriental carpet texture seamless high resolution up to 8ktexture is a versatile, meticulously detailed asset engineered to accelerate carpet-related workflows while delivering visually compelling, authentic surfaces for interior visualization, gaming environments, and product staging scenarios.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
