The Weathered Oriental Carpet Texture Seamless high resolution up to 8ktexture is a meticulously crafted digital material designed to capture the intricate composition and aged character of traditional oriental carpets. Its base substrate mimics organic fibers such as wool and cotton, bound together with natural adhesives and dyes that have weathered over time. This texture reveals subtle grain orientation reflecting the handwoven nature of authentic carpets, with slight porosity evident in worn areas where fibers have softened or frayed. The surface finish combines a softly brushed patina with gentle wear patterns, evoking a tactile sense of age and use. Colorants are represented through a carefully balanced palette of natural pigments and oxide layers, giving depth and variation to the reds, blues, and earth tones typically found in oriental carpets. The seamless design ensures that this high-resolution 8ktexture scales elegantly across large surfaces without visible seams or distortions, ideal for immersive 3D preview applications.
In physically based rendering (PBR) workflows, this ai texture weathered oriental carpet texture seamless high resolution up to 8k excels by providing detailed and accurate channel data. The BaseColor/Albedo channel delivers rich, nuanced hues with natural fading and color shifts characteristic of aged textiles. The Normal map captures the fine fiber textures and subtle surface irregularities, enhancing realism by simulating the raised pile and weave patterns. Roughness values are calibrated to reflect the soft, matte finish of worn fabric, with slight variations to suggest areas of wear and polish. The Metallic channel remains minimal to non-existent, consistent with organic carpet materials, while Ambient Occlusion adds depth and shadowing to fiber intersections and worn creases. Height or Displacement maps finely articulate the carpet’s pile height and frayed edges, allowing for enhanced parallax effects in game engines or architectural visualization software.
Crafted to accelerate workflows in Blender, Unity, and Unreal Engine, this tileable weathered oriental carpet texture seamless high resolution up to 8k is perfect for archviz, game environments, product mockups, and interior staging where authenticity and detail are paramount. Its seamless tiling capability ensures predictable, repeatable results without distracting edges, making it highly efficient for large-scale surfaces like floors and rugs. For optimal integration, it is recommended to adjust the UV scale to match the actual carpet dimensions in your scene and fine-tune the roughness intensity to harmonize with your lighting setup, maintaining a grounded and believable material appearance. This texture’s high resolution and robust AI-generated detail balance crispness with natural noise, offering a realistic yet artist-friendly resource to elevate your 3D projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
