Coarse Patterned Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Patterned Carpet Texture Seamless

Texture Info

IDcoarse-patterned-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The coarse patterned carpet texture seamless high resolution up to 8k offers an exceptional material simulation designed to replicate the intricate weave and fiber structure of a robust carpet surface. This texture captures the organic composition of the carpet’s base substrate, typically a dense polymer fiber blend with natural binders that provide durability and resilience. The pattern’s coarse grain orientation reflects the intentional alignment of thick, intertwined fibers enhanced by subtle pigment variations, mimicking dyed yarns and natural colorants embedded within the fabric. The surface finish is matte with slight fibrous roughness, emphasizing the tactile feel of a well-used, slightly weathered carpet. This carefully crafted texture maintains porosity and micro-roughness, which are crucial for physically based rendering (PBR) workflows, ensuring realistic light interaction and depth across all rendering engines.

In terms of PBR channel representation, the BaseColor/Albedo map delivers rich, earthy tones with subtle variations that echo the dyed fiber materials, while the Normal map encodes the raised, coarse fiber patterns and subtle surface undulations that give the carpet its distinctive tactile feel. The Roughness map highlights the matte, fibrous texture, avoiding unwanted glossiness while providing believable surface wear. The Metallic channel remains mostly null, consistent with the non-metallic organic composition of carpet fibers. Ambient Occlusion enhances depth perception by emphasizing fiber clustering and crevices between the coarse patterns. Height or Displacement maps contribute micro-relief detail, enhancing the three-dimensionality of the pattern, which is especially effective in cinematic renders and real-time scenes.

This seamless coarse patterned carpet texture high resolution up to 8k is optimized for modern 3D production pipelines, ensuring clarity and cohesion even on large UV islands. It works out-of-the-box with Blender, Unity, and Unreal Engine, supporting tileable UV mapping to keep iteration loops fast and efficient. For best results, it is recommended to adjust the roughness and normal intensity parameters to match your scene’s lighting rig, which helps ground the material realistically within any environment. Scaling the UVs carefully will maintain the scale fidelity of the coarse pattern, ensuring it looks natural whether used for level dressing, material studies, or detailed cinematic renders. This texture’s high resolution and structural consistency provide a production-ready asset that enhances any 3D preview or real-time visualization, making it a versatile choice for designers and artists seeking quality carpet textures.

The AI-generated coarse patterned carpet texture offers a seamless, tileable surface with high resolution up to 8k, ensuring detailed PBR appearance and consistent material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.