Rough Patterned Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Patterned Carpet Texture Seamless

Texture Info

IDrough-patterned-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Explore the Rough Patterned Carpet Texture Seamless high resolution up to 8k—a meticulously crafted AI texture designed specifically to replicate the complex composition of carpet surfaces with exceptional detail. This tileable rough patterned carpet texture seamless high resolution up to 8k features a dense organic fiber base intertwined with woven synthetic binders, resulting in a durable yet textured substrate. The grain orientation faithfully reflects the natural alignment of carpet fibers, while subtle variations in porosity and wear introduce a realistic aged appearance. The surface finish balances a soft matte quality with slight fibrous roughness, enhanced by carefully calibrated pigments that simulate dyed textile hues and naturally faded oxide layers. These intricate material characteristics combine to create visually rich BaseColor and Albedo maps, showcasing convincing color variations and fiber depth essential for high-quality carpet textures and realistic 3D previews.

In terms of physical-based rendering (PBR) channels, this seamless rough patterned carpet texture excels by providing detailed Normal maps that emphasize the fiber weave and subtle embossing of the pattern, adding depth and tactile realism. The Roughness channel is finely tuned to portray the carpet’s semi-absorbent surface, ensuring realistic light scattering without artificial glossiness. Metallic values remain minimal, consistent with the organic and polymeric materials typical of carpet construction, while Ambient Occlusion maps add soft, natural shadows within fiber clusters, enhancing structural integrity. Height and Displacement maps effectively capture the variations in fiber height and pattern relief, ideal for parallax effects in real-time engines, enabling convincing surface interactions. With resolutions up to 8k, this texture guarantees sharp and clear detail even on expansive surfaces, making it perfect for cinematic renders, architectural visualization, game environments, and material studies.

This tileable rough patterned carpet texture seamless high resolution up to 8k is fully compatible with popular 3D software such as Blender, Unreal Engine, and Unity, ensuring smooth integration and consistent results that save valuable production time. For optimal realism, adjusting the UV scale to match the physical dimensions of your carpet model is recommended, alongside fine-tuning the roughness intensity to suit your scene’s lighting conditions. This approach helps ground the material naturally within your environment, enhancing believability. Whether used for detailed level dressing, realistic carpet textures, or high-quality 3D previews, this AI-generated texture offers a production-ready solution that balances micro-detail fidelity with broad usability across various workflows and platforms.

The AI-generated rough patterned carpet texture seamless high resolution up to 8k offers a detailed and realistic PBR appearance, ensuring consistent material quality with its seamless rough patterned carpet texture seamless high resolution up to 8ktexture suitable for advanced rendering applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.