Seamless Casino Carpet 3 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Casino Carpet 3 by Share Textures – PBR 3D Texture (8K ready)

IDcasino-carpet-3-by-share-textures-pbr-seamless-8k
Carpet
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Casino Carpet 3 by Share Textures is a meticulously crafted PBR 3D texture designed to authentically replicate the intricate composition and material qualities of a premium casino floor carpet. The base substrate reflects a dense textile weave composed primarily of synthetic polymer fibers expertly combined with organic fibers delivering both durability and subtle tactile variation. These fibers are securely bound with resilient adhesive layers that preserve structural integrity while maintaining flexibility. The carpet’s pile features a carefully aligned fine grain orientation creating a consistent directional pattern that enhances visual depth and realism. The surface finish simulates a low-luster sheen characteristic of commercial carpets achieved through micro-scale fiber reflections and subtle wear patterns. Colorants include carefully layered pigments and dyes that produce a rich vibrant palette resistant to fading and staining ensuring the carpet’s appearance remains vivid over time.

Within the PBR workflow this complex material composition translates effectively across all texture maps. The Base Color (Albedo) channel captures nuanced color variations and pigment density conveying the carpet’s intricate pattern and tonal depth without lighting influence. The Normal map encodes delicate fiber orientation and fine surface irregularities delivering realistic shading and natural light interaction. Roughness is precisely tuned to reflect the carpet’s soft yet slightly matte finish balancing light diffusion with subtle glossiness to emulate a tactile feel. Ambient Occlusion enhances depth by simulating shadowing in fiber crevices and intersections of the pile adding dimensionality. Height and Displacement maps reproduce the subtle fiber height variations and surface undulations ideal for parallax effects or displacement in modern rendering engines.

Optimized for seamless tiling across expansive surfaces this texture pack ensures the carpet pattern repeats cleanly without visible seams or distortion making it well-suited for casino floors and large interior environments. With resolutions up to 8K it offers exceptional detail and sharpness suitable for close-up renders and high-fidelity projects. Seamless Casino Carpet 3 is compatible with major platforms such as Blender (using the Principled BSDF shader) Unreal Engine (feeding Base Color Roughness Normal and Ambient Occlusion maps into respective inputs) and Unity’s URP/HDRP pipelines (connected to Lit shaders) ensuring consistent physically based shading across engines. For optimal application maintaining consistent texel density is recommended to avoid distortion and visible repetition; combining the Normal map with height or parallax displacement can significantly enhance the tactile realism of the carpet fibers.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.