Discover the high resolution patterned carpet texture seamless high resolution up to 8k, meticulously crafted for photorealistic 3D environments and digital material applications. This texture captures the intricate weave and fiber arrangement characteristic of premium carpet substrates, composed primarily of synthetic polymers blended with natural fibers to achieve durability and softness. The pattern’s base material simulates tightly bound fibers with subtle variations in grain orientation, creating a rich tactile surface with slight porosity and natural wear that adds depth without overwhelming detail. Colorants resemble traditional carpet dyes, providing a balanced mix of pigments that appear vibrant yet realistic, rendered through the BaseColor/Albedo channel. The Normal map expertly conveys fiber elevation and tufting effects, while the Roughness channel controls the subtle matte sheen typical of textile surfaces, avoiding unwanted gloss. Ambient Occlusion enhances the perception of fiber depth and crevices, and the Height/Displacement map adds convincing dimensionality to the carpet pile in close-up views, all contributing to a seamlessly tileable, consistent pattern ideal for large-scale coverage.
Optimized for compatibility and high fidelity, this seamless high resolution patterned carpet texture seamless high resolution up to 8k is ready to integrate effortlessly into Blender, Unity, and Unreal Engine workflows. Its 8K resolution ensures that even the finest fibers and pattern details remain crisp in cinematic renders, real-time scenes, level dressing, and material studies. The texture’s seamless tiling allows expansive surfaces to be covered without visible repetition or artifacting, maintaining immersive realism across any project scale. The asset’s composition and tuning prioritize clarity and stability, effectively avoiding the repetitive noise or blurring common in auto-generated carpet textures. For enhanced realism, it is recommended to combine this texture with a subtle ambient occlusion pass and a light normal map overlay to break up uniformity and add natural surface variation without oversharpening the fibers or patterns.
When applying this tileable high resolution patterned carpet texture seamless high resolution up to 8k in your projects, consider adjusting the UV scale to match the intended carpet size in your scene accurately. Fine-tuning the roughness parameter can simulate different carpet finishes, from plush velvets to more rugged, high-traffic materials, providing additional control over light interaction. This AI texture offers a versatile and high-quality solution for artists and developers seeking a seamless carpet texture that balances technical precision with aesthetic fidelity, making it an essential resource for any 3D preview or material creation pipeline.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
