Synthetic Glazed Ceramic Tile Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Synthetic Glazed Ceramic Tile Texture Seamless

Texture Info

IDsynthetic-glazed-ceramic-tile-texture-seamless
CategoryCeramic-tile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This synthetic glazed ceramic tile texture seamless high resolution up to 8ktexture is meticulously crafted to replicate the complex composition and finish of contemporary ceramic tiles with exceptional realism. The base substrate is composed primarily of refined mineral clays, expertly blended with polymer binders to enhance both durability and flexibility, ensuring a robust yet adaptable material foundation. This synthetic approach allows for precise control over porosity, producing a dense, impervious surface that resists weathering and wear, making it suitable for a variety of indoor and outdoor environments. The glaze finish is achieved through a smooth, vitrified silica layer enriched with carefully selected oxide pigments, delivering a polished, glassy surface that features subtle color variations and nuanced translucency. The grain orientation is uniformly aligned and finely tuned to eliminate visible seams, resulting in a seamless tileable synthetic glazed ceramic tile texture seamless high resolution up to 8k ideal for large-scale applications without distracting repeats or artifacts.

In terms of PBR channels, this ai texture synthetic glazed ceramic tile texture seamless high resolution up to 8k excels by accurately conveying the tactile and optical properties of glazed ceramics. The BaseColor/Albedo map captures the rich, warm tones imparted by oxide layers and pigment blends beneath the glossy surface, providing depth and subtle highlights. The Normal map introduces delicate micro-roughness and fine surface relief, simulating the slight undulations and minor imperfections characteristic of real glazed ceramic tiles. The Roughness channel balances high gloss areas with softer matte zones where the glaze tapers, enhancing the authentic interplay of light and shadow. The Metallic channel remains inactive, consistent with the non-metallic ceramic base, while Ambient Occlusion deepens grout lines and tile edges, emphasizing dimensionality. The Height/Displacement map adds gentle elevation changes that further enhance tactile realism in close-up renders and 3D preview scenarios.

Designed to perform flawlessly in demanding 3D environments, this tileable synthetic glazed ceramic tile texture seamless high resolution up to 8k is compatible out-of-the-box with Blender, Unreal Engine, and Unity, supporting seamless integration into diverse workflows. Its ultra-high resolution ensures crisp detail retention even on expansive surfaces or when viewed under close camera scrutiny. For optimal results, adjusting the UV scale to suit the proportions of your scene is recommended, along with fine-tuning the roughness values to harmonize the glaze’s reflective qualities with your specific lighting setup. These adjustments will ensure the synthetic glazed ceramic tile texture seamless high resolution up to 8k maintains a natural, grounded appearance across a variety of real-time and cinematic rendering applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.