Seamless 3d texture pbr 8k of chainmail padding fabric with embossed rings free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of chainmail padding fabric with embossed rings

Texture Info

IDseamless-3d-texture-pbr-8k-of-chainmail-padding-fabric-with-embossed-rings
CategoryChainmail
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR 3D texture captures the intricate detail of chainmail padding fabric, characterized by embossed rings that create a visually striking armor weave. The base material simulates a dense textile substrate reinforced with interlaced metal rings, blending organic fabric fibers with robust metallic elements. The embossed rings appear raised and tactile, mimicking finely crafted metalwork layered atop a worn but durable padding fabric. Subtle color variations in the BaseColor channel reflect a muted iron-gray palette with hints of oxidized patina, enhancing the authentic look of aged yet well-maintained armor. The surface finish is semi-polished with a soft metallic sheen, emphasizing the embossed geometry without producing harsh glare, making it ideal for close-up renders in high-fidelity environments.

The texture’s PBR channels are thoughtfully composed to replicate real-world materials accurately. The Normal map conveys the raised embossed rings and the subtle fabric weave beneath, adding depth and tactile realism. Roughness values are calibrated to balance the smoothness of the metal rings against the slightly fibrous texture of the padding, yielding believable light diffusion. Metallic maps highlight the ring elements as true metals, while the fabric base remains non-metallic, supporting a convincing interplay between textile and metal. Ambient Occlusion enhances the fine crevices between rings and fabric fibers, adding dimensionality and grounding the texture’s complex geometry. The Height/Displacement map further accentuates the embossed effect, ideal for parallax or tessellation use in Unreal Engine, Blender, or Unity projects.

Designed for seamless tiling at ultra-high 8K resolution, this texture ensures crisp detail without visible repetition, fitting perfectly into modern 3D workflows. It is optimized and ready for integration into Blender, Unreal Engine, and Unity, supporting PBR shading models for photorealistic rendering. When applying this texture, adjusting the UV scale to maintain the realistic proportion of the chainmail pattern is recommended, as is fine-tuning roughness values to suit environmental lighting conditions and desired armor reflectivity. This texture excels in fantasy-style armor design, ornamental mail fabric, and any 3D asset requiring authentic, detailed chainmail padding with embossed metal rings and soft metallic highlights.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.