This photorealistic 8K resolution seamless 3D texture presents an expertly crafted blackened steel chainmail with a tight weave pattern, designed to faithfully replicate the intricate construction of interlocking metal rings. The base material is forged steel, treated with a blackening process that forms a thin oxide layer, imparting a matte, dark surface finish while preserving subtle metallic sheen through natural light reflections. The tightly woven rings create a dense, flexible armor substrate, combining high durability with nuanced surface detail that captures the complex interplay of light and shadow on the chainmail’s curved geometry. This texture’s surface finish is characterized by a slightly oxidized, low-gloss patina that emphasizes the aged, sophisticated appearance typical of historical or fantasy armor while maintaining the material’s robust steel qualities.
In terms of PBR material channels, the BaseColor (Albedo) map reveals the deep charcoal tone of blackened steel with fine gradients highlighting the weave’s overlapping rings and subtle color variations from oxidation. The Normal map enhances the perception of the tightly interlaced ring structure, providing realistic depth and curvature essential for dynamic lighting and shading. The Roughness map defines the matte yet subtly reflective surface, balancing areas of diffuse absorption with localized specular highlights that simulate the imperfect, weathered metal surface. Metallic values are set high across the texture, reflecting the steel’s inherent conductive properties, while the Ambient Occlusion map accentuates crevices between the rings, enhancing the three-dimensional feel. The Height or Displacement map further supports enhanced realism by simulating the physical relief of the dense weave, useful for parallax effects in real-time engines.
This seamless blackened steel tight weave chainmail texture is optimized for use in advanced 3D workflows and is fully compatible with Unreal Engine, Blender, and Unity, making it ideal for detailed medieval or fantasy armor models requiring a moody, dark metal aesthetic. When applying this texture, consider adjusting the UV scale to maintain the natural proportionality of the chainmail rings, ensuring that the tight weave pattern remains visually consistent across large surfaces. Additionally, fine-tuning the roughness channel can help tailor the metallic sheen for various lighting environments, from dimly lit dungeons to outdoor scenes, enhancing the material’s versatility and realism.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
