Seamless 3D Texture 8K PBR Chainmail With Wire Gauge Rings And Polished Metal Luster free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture 8K PBR Chainmail With Wire Gauge Rings And Polished Metal Luster

Texture Info

IDseamless-3d-texture-8k-pbr-chainmail-with-wire-gauge-rings-and-polished-metal-luster
CategoryChainmail
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an intricate chainmail fabric composed entirely of fine wire gauge rings crafted from polished metal. The base material is high-grade metal, carefully forged into slender, uniform strands that form each ring with precise thickness and consistent alignment. These rings interlock tightly to create a dense, flexible mesh that exudes a smooth, reflective surface finish enhanced by a polished luster. The metallic surface is free from oxidation or weathering, preserving a clean, bright appearance that highlights the craftsmanship and structural integrity of the chainmail construction. This texture’s composition emphasizes the interplay between the fine metal strands and their woven pattern, producing a visually appealing and photorealistic metal fabric ideal for detailed armor and jewelry design visualizations.

Rendered at an impressive 8K resolution, this PBR chainmail texture leverages multiple texture channels to accurately replicate the material’s physical properties. The BaseColor (Albedo) channel captures the subtle tonal variations of polished metal with neutral silver hues. The Normal map enhances the perception of depth and the intricate wire gauge ring geometry, while the Roughness map controls surface reflectivity, balancing a smooth, mirror-like shine with realistic micro-surface imperfections. The Metallic channel confirms the pure metal nature of the rings, ensuring vivid reflections and highlights, whereas Ambient Occlusion adds shadow depth between interwoven rings to accentuate the dense mesh. Height and Displacement maps reinforce the three-dimensional quality of each ring, emphasizing the ring overlaps and wire thickness to achieve maximum realism. Fully optimized and Unreal, Blender, and Unity-ready, this texture integrates seamlessly into various 3D workflows for both real-time and offline rendering scenarios.

When applying this chainmail texture, it is recommended to carefully adjust the UV scale to maintain the natural size of the wire gauge rings and preserve the texture’s detailed pattern at close inspection. Additionally, fine-tuning the roughness values can help tailor the polished metal luster to specific lighting conditions or desired stylistic effects. This refined, seamless 8K PBR chainmail texture offers a versatile and high-quality solution for projects demanding a realistic metal surface with intricate mesh construction, making it ideal for armor visualizations, jewelry renders, and any digital creation requiring an authentic polished metal chainmail appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.