Seamless 3d texture pbr 8k of dark iron chainmail with four in one weave free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of dark iron chainmail with four in one weave

Texture Info

IDseamless-3d-texture-pbr-8k-of-dark-iron-chainmail-with-four-in-one-weave
CategoryChainmail
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR 3D texture showcases a meticulously crafted dark iron chainmail surface, featuring the classic four in one weave pattern. The base material is forged iron, known for its dense metallic composition and robust durability, which in this texture is represented by tightly interlinked rings forming a traditional mail armor mesh. The dark iron substrate exhibits a matte finish with subtle metallic sheen, achieved through a finely balanced roughness and metallic channel setup that reflects light realistically without overpowering glare. The overlapping ring joints are clearly visible, reinforcing the authentic, historically inspired design and emphasizing the intricate craftsmanship of the weave.

The texture’s material composition translates perfectly into PBR workflows: the BaseColor/Albedo channel captures the deep, muted tones of oxidized iron with faint hints of natural wear and slight discoloration from aging, while the Normal map defines the complex interlacing of rings and their raised edges, adding pronounced depth and tactile detail. The Roughness map is calibrated to provide a soft, diffused reflection characteristic of untreated dark iron, avoiding overly polished surfaces yet delivering subtle highlights that enhance realism. The Metallic channel confirms the fully metallic nature of the chainmail, ensuring accurate light interaction, while the Ambient Occlusion layer enhances shadowed crevices between rings, contributing to a convincing mesh depth. Height and Displacement maps further support realistic surface relief, enabling enhanced parallax effects in supported engines.

Designed at an ultra-high 8K resolution, this texture is optimized for demanding 3D applications and is fully compatible with Blender, Unreal Engine, and Unity workflows. The large texture size ensures exceptional detail even on close-up renders, making it ideal for projects requiring photorealistic armor materials with an authentic medieval aesthetic. For best results, it is recommended to adjust the UV scale to maintain the natural size of the chainmail rings, and to fine-tune the roughness map slightly for different lighting environments—lower roughness values can simulate a more worn or lightly polished iron surface, while higher values preserve the subdued matte appearance.

This dark iron four in one chainmail seamless texture provides a robust, historically accurate metal surface ideal for game assets, visual effects, and 3D visualization projects. Its photorealistic detail and carefully balanced PBR channels deliver a convincing, durable mail armor look with a subtle metallic sheen, offering artists and developers a reliable and versatile material for creating authentic medieval armor and related designs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.