This seamless 8K PBR 3D texture showcases an intricately designed gunmetal gray chainmail surface, composed of densely interlinked textured rings that simulate a realistic metal weave. The base material is a cold, durable metal alloy with a characteristic gunmetal finish, known for its dark gray tone enriched with subtle bluish undertones. The textured rings feature fine surface irregularities and slight oxidation effects, adding depth and tactile complexity that bring out the intricate interlocking pattern of the mail fabric. The metal’s moderate reflectivity balances a soft metallic sheen with matte areas, resulting in a nuanced visual appearance that highlights the interplay between light and shadow on the chainmail's surface.
The composition of this texture is carefully represented across its PBR channels to maximize realism and versatility in 3D applications. The BaseColor (Albedo) channel captures the gunmetal gray pigment and subtle oxide layers that define the chainmail’s characteristic coloration. The Normal map emphasizes the fine grain and ring texturing, enhancing the perception of depth and weave tightness. Roughness values are calibrated to reflect the metal’s semi-polished finish, allowing for realistic light diffusion and subtle highlights without overpowering glare. Meanwhile, the Metallic channel confirms the fully metallic nature of the rings, contributing to the authentic sheen and reflective qualities. Ambient Occlusion subtly enhances crevices between rings to reinforce shadowing and spatial depth, while the Height/Displacement map supports enhanced parallax effects for physical surface relief and tactile realism.
Optimized at 8K resolution, this gunmetal gray textured rings chainmail seamless texture is fully compatible with major 3D software such as Blender, Unreal Engine, and Unity, ensuring high-quality rendering in both real-time and offline workflows. Its tileable nature allows for large-scale UV mapping without visible seams, making it ideal for detailed armor models in futuristic or fantasy settings that demand rich surface detail and moody metallic colors. For best results, users should consider adjusting the UV scale to maintain ring proportions relative to the model’s geometry and fine-tune roughness parameters to match specific lighting environments or stylistic needs, enhancing the balance between matte and reflective elements.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
