This seamless 3D texture features an exceptionally detailed chainmail glove fabric constructed from interlinked riveted rings, designed to replicate the intricate armor weave characteristic of medieval and fantasy protective gear. The base material is metallic steel, forged and riveted to enhance both strength and flexibility in the glove’s surface. Each riveted joint is clearly defined, emphasizing the craftsmanship behind this durable metal fabric. The texture’s surface finish exhibits a subtle metallic sheen with carefully simulated scuff marks and abrasion, reflecting realistic wear and tear from prolonged use. These surface imperfections add authenticity, showing slight oxidation and micro scratches that contribute to the overall aged and functional appearance of the armor weave.
Rendered at an impressive 8K resolution, this PBR texture excels in high-fidelity detail, making it ideal for close-up shots in 3D models where fine detail is crucial. The BaseColor (Albedo) channel captures the natural steel tones with subtle variations caused by wear and environmental exposure. The Normal map enhances the perception of depth across the riveted rings and fabric surface, emphasizing the complex interlocking geometry of the glove. Roughness values are tuned to reflect the polished yet worn metallic surface—smooth in areas of frequent contact and rougher where abrasion has dulled the finish. The Metallic channel confirms the fully metallic nature of the rings, while the Ambient Occlusion map adds soft shadows within the weave, enhancing the sense of volume and realism. Height/Displacement maps provide accurate relief for enhanced parallax effects in compatible engines.
This texture is optimized and fully compatible with popular 3D software such as Unreal Engine, Blender, and Unity, ensuring seamless integration into your workflow. It is ideal for projects requiring realistic representations of chainmail gloves, from historical reenactments to fantasy character armor. For best results, adjusting the UV scale can help maintain the texture’s intricate pattern without distortion, while fine-tuning roughness can simulate varying degrees of metal polish or grime depending on your scene’s environmental context. Incorporating this texture will bring both functional metal protection and artisanal detail to your 3D models, perfectly balancing craftsmanship with the rugged durability expected of chainmail glove armor.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
