Seamless 3D Texture 8K PBR Chainmail With Flat Rings And Metallic Shine Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture 8K PBR Chainmail With Flat Rings And Metallic Shine Surface

Texture Info

IDseamless-3d-texture-8k-pbr-chainmail-with-flat-rings-and-metallic-shine-surface
CategoryChainmail
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an exceptionally detailed chainmail fabric composed of flat metal rings, meticulously crafted to exhibit a smooth metallic shine. The base material is a polished metal alloy, characterized by its uniform flat ring shapes that are tightly woven with consistent size and balanced density, producing a surface that is both sturdy and flexible. The metallic finish captures subtle reflections and highlights that emphasize the clean, sleek appearance of the fabric, accentuating the interplay of light on the smooth surfaces. The texture’s color palette reflects natural metal tones with slight variations caused by oxide layers and micro-abrasions, enhancing realism without compromising the polished look. This chainmail fabric surface showcases a minimal porosity and no weathering effects, ensuring a pristine, modern armor aesthetic suitable for high-detail digital assets.

In terms of PBR channels, the BaseColor (Albedo) accurately represents the metal’s neutral, slightly cool gray tones with faint color shifts from surface oxidation, while the Metallic map is set to full intensity, emphasizing the reflective qualities inherent to metal. The Normal map enhances the intricate curvature and interlocking detail of the flat rings, adding depth and realism to the weave. The Roughness channel is finely tuned to maintain a smooth and polished finish, with subtle variations to simulate minor surface imperfections and realistic gloss. Ambient Occlusion softly shadows the inner ring intersections, reinforcing the perception of depth and material density. The Height/Displacement map provides gentle relief to the surface, enhancing the tactile sense of the chainmail’s interlaced structure without excessive exaggeration.

Rendered at an impressive 8K resolution, this PBR chainmail texture is optimized for seamless application in leading 3D software such as Blender, Unreal Engine, and Unity, ensuring crisp, high-fidelity results across all platforms. Its high resolution allows for detailed close-ups and large-scale uses without loss of clarity, making it ideal for modern armor designs, realistic digital props, and detailed 3D renders requiring a polished, shiny chainmail surface. For best results, it is recommended to adjust UV scale carefully to preserve the natural proportion of the rings and to fine-tune the roughness parameter depending on lighting conditions and desired shininess, enhancing the final material appearance in your scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.