Seamless 3d texture showing glass bright surface with pure clarity and smooth finish pbr in 8k free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture showing glass bright surface with pure clarity and smooth finish pbr in 8k

IDseamless-3d-texture-showing-glass-bright-surface-with-pure-clarity-and-smooth-finish-pbr-in-8k
Clear transparent glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a clear transparent glass material characterized by a perfectly smooth and polished surface, rendered at an impressive 8K resolution. The base material is high-purity silica glass, renowned for its exceptional optical clarity and minimal internal impurities. The geometric form is a flawless planar sheet with an ultra-fine, even finish that exhibits no visible grain or pattern, ensuring a uniformly clean and crystal-clear appearance. The surface is devoid of haze, frost, condensation, dirt, dust, smudges, stains, or fingerprints, emphasizing a pristine and natural shine that enhances light transmission and reflection properties.

The glass composition consists primarily of fused silica as the substrate, bonded with trace amounts of metal oxides that enhance durability and scratch resistance without affecting transparency. No aggregates, fibers, or grain inclusions are present, resulting in negligible porosity and minimal weathering effects. The surface finish is achieved through precision polishing techniques that produce a mirror-like gloss, reflected in the PBR roughness channel as an extremely low roughness value, contributing to sharp, well-defined reflections. The BaseColor (Albedo) channel remains nearly pure white with subtle blue tints typical of real glass, while the Normal map is minimal but accurately conveys microscopic surface imperfections to enhance realism. The Metallic channel is set to zero, reflecting the non-metallic nature of glass, and the Ambient Occlusion channel subtly accentuates edge shadows consistent with light refraction. Height and displacement maps are used sparingly to simulate minor surface undulations and thickness variations without disrupting the seamless tiling.

This texture is optimized for use in Blender, Unreal Engine, and Unity, providing high-definition photorealistic results suitable for architectural visualization, product rendering, and digital environments requiring sophisticated glass materials. The 8K resolution ensures fine detail retention even in close-up views, preserving the natural shine and flawless clarity that define premium glass surfaces. For practical implementation, it is recommended to carefully adjust the UV scale to prevent repetition artifacts and to fine-tune the roughness parameter to balance reflectivity and light diffusion depending on environmental lighting conditions. Additionally, blending the height and normal maps subtly can enhance the perception of depth and thickness without compromising the material's inherent transparency.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.