Seamless 3d texture showing glass flat surface with crystal clear and flawless pbr in 8k free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture showing glass flat surface with crystal clear and flawless pbr in 8k

IDseamless-3d-texture-showing-glass-flat-surface-with-crystal-clear-and-flawless-pbr-in-8k
Clear transparent glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a perfectly flat glass surface distinguished by its crystal-clear transparency and flawless finish. The base material is pure silica-based glass, known for its exceptional clarity and minimal impurities. Its geometric form is a smooth, continuous plane without any visible patterns or distortions, emphasizing the material’s inherent smoothness and polished surface. The composition reflects a homogenous substrate with no embedded aggregates or fibers, ensuring a consistent optical quality throughout. The glass surface is treated to be highly polished, eliminating any micro-abrasions or surface irregularities, which is critical for achieving the bright and clean appearance seen in the texture.

From a materials perspective, this glass lacks any porosity or weathering, which contributes to its pristine condition. There are no cracks, chips, stains, dust, smudges, or fingerprints, making it an ideal reference for surfaces requiring perfect clarity and immaculate preservation. The absence of discoloration or embedded pigments highlights the pure, uncolored nature of the substrate. In terms of PBR channels, the BaseColor (Albedo) is nearly transparent with a subtle tint to simulate real glass refractive properties. The Normal map is finely tuned to maintain the flatness of the surface while capturing minimal micro-surface details to reflect light accurately. Roughness values are extremely low and uniform, reinforcing the polished and smooth finish, while the Metallic channel remains near zero, as glass is a dielectric, non-metallic material. Ambient Occlusion is minimal given the flat geometry, and the Height/Displacement map is effectively flat to preserve the seamless and flawless quality.

Rendered at 8K resolution, this texture provides exceptional detail suitable for high-fidelity projects and close-up visualizations. It is optimized for seamless tiling, allowing for extensive coverage without visible repetition or seams. This texture integrates smoothly into popular 3D applications such as Blender, Unreal Engine, and Unity, supporting physically based rendering workflows that leverage all PBR channels. The high resolution ensures that the material maintains its clarity and surface perfection even at large scales or under close inspection.

For practical use, it is recommended to carefully adjust the UV scale to match the intended glass panel size to avoid artificial repetition. Additionally, subtle roughness tuning can simulate varying degrees of surface cleanliness or wear if needed, while preserving the material’s overall brightness and clarity. When using this texture in environments with complex lighting, blending the normal map with subtle parallax or height information can enhance the realism of light refractions without compromising the flat and smooth characteristics of the glass.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.