Seamless 3d texture featuring transparent glass with crystal clear optical clarity pbr 8k free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture featuring transparent glass with crystal clear optical clarity pbr 8k

IDseamless-3d-texture-featuring-transparent-glass-with-crystal-clear-optical-clarity-pbr-8k
Clear transparent glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents transparent glass with exceptional crystal-clear optical clarity, rendered in ultra-high 8K resolution to capture every subtle detail. The material is modeled as a flawless polished glass pane, characterized by its perfectly smooth, bright surface devoid of any impurities. The glass substrate is pure silica-based, free from additives or colorants, ensuring a natural, colorless transparency that allows light to pass through without distortion. This absence of pigmentation or haze is reflected in the BaseColor (Albedo) channel, which remains nearly uniform and color-neutral, while the Normal and Height maps subtly define the thin planar geometry and any minimal surface irregularities to maintain photorealism without introducing visual noise.

The composition mimics real glass manufacturing processes, where the silica substrate is bound and stabilized through thermal annealing, resulting in a non-porous, dense material with zero weathering effects. The texture’s surface finish is highly polished, contributing to its bright and reflective qualities; this is managed through a low Roughness map value, providing sharp reflections and clear highlights, while the Metallic channel remains neutral to simulate the dielectric nature of glass. Ambient Occlusion is kept minimal to avoid darkening the transparent areas, ensuring consistent clarity across the texture. The Height/Displacement map is subtle, used primarily to convey the glass’s thinness and edge transitions rather than any surface perturbations, maintaining the seamless effect essential for tiling applications.

Designed for seamless tiling, this texture is ideal for architectural visualization, product design, and photorealistic 3D rendering where pristine glass surfaces are required. Its clean, flawless appearance avoids any haze, frost, condensation, dirt, dust, smudges, fingerprints, or stains, making it perfect for close-up views where optical purity is critical. The texture’s high resolution supports detailed reflections and refractions in real-time engines such as Blender, Unreal Engine, and Unity, ensuring versatile compatibility across major platforms. This universal readiness allows artists and designers to incorporate the texture effortlessly into their workflows for both static renders and interactive environments.

For optimal results, it is recommended to adjust the UV scale carefully to maintain the texture’s seamless properties without visible repetition. Additionally, fine-tuning the Roughness map can help simulate variations in surface polish or subtle fingerprints if needed for realism. When integrating into scenes, blending the Height map gently with normal maps can enhance the perception of glass thickness and edges, contributing to a more convincing three-dimensional appearance without compromising the texture’s inherent clarity and brightness.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.