Seamless 3d texture of glass surface with natural shine and pure transparency pbr in 8k free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture of glass surface with natural shine and pure transparency pbr in 8k

IDseamless-3d-texture-of-glass-surface-with-natural-shine-and-pure-transparency-pbr-in-8k
Clear transparent glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a clear transparent glass surface with a polished, flawless finish, rendered at an ultra-high 8K resolution to capture the finest details of natural shine and pure transparency. The base material is a dense, non-porous silicate substrate, renowned for its exceptional clarity and minimal light distortion. The glass composition is free from impurities, pigments, or colorants, resulting in a perfectly colorless and bright appearance. The smooth surface finish is achieved through precision polishing, eliminating all haze, smudges, fingerprints, and any form of dirtiness, yielding a pristine and crystal-clear glass plane without any tint or stains.

Structurally, the texture simulates a continuous, seamless planar form with no geometric pattern interruptions, emphasizing a perfectly smooth and uniform surface. There are no visible grain or fibers, as the glass is homogenous and monolithic in nature. The absence of porosity and weathering effects ensures the glass maintains an immaculate and polished look, ideal for architectural elements like windows, facades, or display surfaces. This natural glass shine is captured within the PBR framework: the BaseColor (Albedo) channel reflects pure transparency with minimal coloration; the Normal map subtly enhances micro-surface variations to simulate realistic light refractions; Roughness is set to a low value, representing a highly polished and reflective surface; Metallic is near zero due to glass’s dielectric properties; Ambient Occlusion is minimal, consistent with the material’s clarity; and Height/Displacement maps are flat or very subtle to maintain a smooth planar form.

The texture is optimized and fully compatible with popular 3D engines such as Blender, Unreal Engine, and Unity, ensuring seamless integration into varied workflows, from architectural visualization to product rendering and digital simulations. Its seamless tiling and high fidelity make it suitable for large-scale surfaces without visible repetition or distortion. For practical use, it is recommended to carefully adjust the UV scale to maintain the natural proportions of the glass surface and to fine-tune the roughness parameter to balance between sharp reflections and subtle diffuse scattering depending on lighting conditions. Additionally, blending the normal and height maps can enhance the perception of depth subtly without compromising the smoothness of the glass.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.