Seamless 3d texture of clear transparent glass with polished surface and natural light in 8k pbr free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture of clear transparent glass with polished surface and natural light in 8k pbr

IDseamless-3d-texture-of-clear-transparent-glass-with-polished-surface-and-natural-light-in-8k-pbr
Clear transparent glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture captures the essence of clear, transparent glass with an impeccably polished surface that interacts naturally with light. The base material is pure silica-based glass, known for its high clarity and minimal impurities, resulting in a flawless and bright appearance. The texture exhibits a smooth, even finish with no visible dirt, dust, stains, smudges, fingerprints, cracks, chips, or defects, ensuring a pristine visual quality. The geometric form is a continuous, uninterrupted planar surface without any pattern or grain, emphasizing the inherent purity and transparency of the glass substrate. This lack of surface irregularity creates an ideal canvas for realistic light transmission and subtle reflections, key to achieving photorealistic renders.

The material composition of this glass texture includes a homogeneous silica matrix acting as the substrate, bonded without any pigments or colorants, maintaining the natural colorless transparency. There are no aggregates or fibers embedded within, which contributes to its perfectly smooth and clear finish. The absence of porosity and weathering effects ensures the surface remains sleek and polished, with a high degree of specular reflectance. This texture’s PBR channels are meticulously crafted: the BaseColor (Albedo) channel remains neutral and transparent, while the Normal map subtly enhances micro-surface details to capture faint imperfections in smoothness. Roughness values are very low and consistent, reflecting the polished nature of the glass, while the Metallic channel is set to zero as glass is a dielectric material. Ambient Occlusion is minimal to none, reinforcing the glass’s uniform clarity. Height and Displacement maps are carefully tuned to avoid distortion, preserving the flatness necessary for seamless tiling.

Rendered at an ultra-high resolution of 8K, this glass texture is optimized for use across major 3D platforms, including Blender, Unreal Engine, and Unity. The high resolution ensures exceptional detail when applied to large surfaces or close-up views, supporting photorealistic architectural visualizations, product design, and any project requiring flawless transparent materials. The seamless tiling capability guarantees consistent coverage without repetitive artifacts or visible seams, allowing for flexible UV mapping across diverse geometries.

For practical application, it is advisable to adjust the UV scale to fit the specific dimensions of your model to prevent any stretching or distortion of the texture. When fine-tuning the roughness parameter, keep it very low but non-zero to maintain natural light reflections without introducing artificial glossiness. Additionally, blending the Normal and Height maps subtly can enhance the perception of depth and surface smoothness without compromising the pristine flatness characteristic of clear glass. This approach ensures the material remains visually accurate and physically plausible in any lighting scenario.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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