Archviz Cement Concrete Substance Designer Wall — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cement Concrete Substance Designer Wall — Seamless PBR Texture

IDarchviz-cement-concrete-substance-designer-wall-x2
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cement Concrete Substance Designer Wall texture is a meticulously engineered seamless PBR material tailored for advanced physically based rendering workflows in architectural visualization projects. The base substrate authentically mimics real-world concrete primarily composed of tightly bound mineral aggregates embedded within a cementitious binder. This dense yet slightly porous composition reflects the natural microstructure of concrete featuring fine grains and subtle fiber inclusions that contribute to its naturally weathered and aged appearance. The surface finish is matte with a finely textured roughness enhanced by muted neutral cement tones enriched with delicate oxide layers and subtle pigment variations. These colorants add depth and realism replicating the nuanced variations found in authentic concrete walls exposed to environmental effects over time. The seamless design ensures flawless tiling without visible repetition making it ideal for expansive architectural surfaces.

All fundamental PBR channels are carefully crafted to represent the physical characteristics of this cement concrete wall material. The BaseColor (Albedo) map displays consistent neutral cement coloration with natural pigment fluctuations and oxide staining while the Normal map captures intricate surface details such as fine aggregate contours micro-roughness and fiber textures to enhance tactile realism. Roughness maps emphasize the non-reflective matte quality typical of concrete and the Metallic channel remains near zero accurately indicating the non-metallic nature of the substrate. Ambient Occlusion maps intensify the perception of depth by accentuating shadows around pores and crevices and the Height (Displacement) map supports subtle surface relief enabling realistic parallax and shadowing effects in both real-time and offline renderers.

Rendered up to an impressive 8K resolution this seamless concrete wall texture provides exceptional detail and fidelity even under close inspection or within large-scale architectural visualizations. It integrates seamlessly with popular platforms including Blender Unreal Engine and Unity ensuring smooth and realistic rendering of concrete surfaces across diverse workflows. For optimal results it is recommended to carefully adjust UV scaling to avoid exaggerated tiling artifacts and fine-tune roughness values to suit specific lighting conditions. This ensures that the material’s surface interacts naturally with light maintaining visual consistency and enhancing the immersive quality of your architectural visualization scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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