Patterned Concrete Pavers — Cracked Patterned Pavers Patterned Pavers Weathered — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Concrete Pavers — Cracked Patterned Pavers Patterned Pavers Weathered — PBR seamless 3D texture

IDpatterned-concrete-pavers-02-worn-cracked-patterned-pavers-weathered-paving
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Patterned Concrete Pavers 02 texture showcases a carefully crafted composition typical of outdoor man-made paving materials blending a mineral-rich cementitious base with fine aggregates and subtle inclusions of dirt and organic particles that have settled over time. This blend creates a porous yet durable substrate enhanced by weathering effects that simulate natural wear cracking and discoloration. The surface finish is characterized by a slightly rough matte texture with visible cracks and faded coloration reflecting years of exposure to outdoor elements. Pigments and oxide layers embedded within the concrete contribute to the nuanced earth tones and subtle color variations across the pavement emphasizing its weathered and worn appearance without sacrificing visual detail or realism.

These physical and compositional characteristics are meticulously captured in the PBR maps included with the texture. The Albedo channel delivers accurate base color representation highlighting the patterned layout and surface discolorations. The Normal map encodes micro-surface detail such as cracks and grain orientation enhancing the perception of depth and roughness on flat surfaces. Roughness maps regulate light scatter simulating the interplay between polished and weathered areas while the Height map provides precise displacement data for realistic surface relief. Ambient Occlusion adds subtle shadowing in crevices and cracks reinforcing the texture's three-dimensionality. Notably the Metallic channel is minimal or absent consistent with concrete’s non-metallic nature ensuring physically based realism.

Optimized for seamless tileable use in modern 3D pipelines this texture supports 4K resolution with an optional 8K upgrade for high-end rendering scenarios. It is fully compatible with Blender Unreal Engine and Unity designed to deliver reliable and consistent shading results across real-time and offline renderers using a metal/rough workflow. The texture requires no manual tweaking to achieve balanced detail and performance making it ideal for realistic outdoor pavement scenes architectural visualizations or game environments featuring patterned concrete pavers that demand authenticity and durability.

For practical application it is recommended to carefully adjust the UV scale to maintain the natural size of the pavers and avoid repetition artifacts. Additionally fine-tuning the roughness map can help emphasize weathered versus newer areas of the surface enhancing realism in various lighting conditions. Utilizing the Height map for subtle parallax effects can further elevate the depth and tactile feel of the pavement especially in close-up views making this seamless 3D texture a versatile asset for any modern project requiring physically based patterned concrete pavement materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.