Seamless Concrete 041 C by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Concrete 041 C by Textures – PBR 3D Texture (8K ready)

IDconcrete-041-c-by-textures-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Concrete 041 C by Textures is a meticulously crafted PBR 3D texture that authentically captures the complex composition and surface quality of modern concrete materials. This texture represents a mineral-based composite primarily composed of cement binders combined with fine aggregates such as sand and small gravel. Subtle variations in grain orientation and porosity arise naturally from the curing and weathering processes lending the material a realistic aged appearance. The surface features a matte slightly rough finish that reflects the unpolished naturally weathered look of a concrete slab. Earthy gray pigments and oxide layers provide nuanced coloration and tonal depth faithfully reproduced in the Base Color (Albedo) channel to enhance visual realism.

The texture’s Normal map expertly conveys fine micro-surface details including minor pits cracks and grain variations which enhance the perception of depth without increasing polygon count. The Roughness map encodes the diffuse reflectance variations across the surface balancing smoother and rougher areas to simulate how light interacts with the concrete’s naturally uneven finish. True to concrete’s non-metallic nature the Metallic channel remains minimal or empty ensuring accurate material response. Ambient Occlusion adds subtle shadowing in crevices and pores grounding the texture’s realism while Height and Displacement maps provide precise elevation data for advanced parallax or tessellation effects allowing users to create convincing surface relief and depth.

Designed for physically based rendering workflows this seamless concrete texture tiles flawlessly across large surfaces maintaining consistent shading and lighting responses across multiple rendering engines. With ultra-high resolutions up to 8K it is ideal for close-up architectural visualizations industrial renders and game environments that demand detailed material fidelity. It is fully compatible with major tools such as Blender’s Principled BSDF shader Unreal Engine’s material system and Unity’s URP and HDRP pipelines supporting all essential PBR channels including Base Color Normal Roughness Ambient Occlusion and Height/Displacement.

For optimal results maintain consistent texel density across your models and consider using triplanar or layered UV mapping techniques to minimize visible tiling artifacts. Combining the Normal map with Height or Parallax Occlusion mapping significantly enhances the perception of surface depth and realism. When importing textures treat the Base Color as sRGB for accurate color reproduction while all data-driven maps such as Normal Roughness Ambient Occlusion and Height should be set to Non-Color to preserve physical accuracy and consistent shading across rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.