Stucco Plaster with Trowel Marks | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stucco Plaster with Trowel Marks | Free PBR

IDstucco-plaster-with-trowel-marks-free-pbr
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stucco plaster texture features authentic trowel marks that bring a tactile, handcrafted quality to any 3D surface. The base material is a mineral-rich plaster composed primarily of lime, cement, and fine aggregates, which together create a durable yet breathable substrate. The binder system allows strong adhesion between the substrate and the surface finish, while the embedded sand grains and occasional fiber reinforcements contribute subtle variations in texture and porosity. Over time, natural weathering imparts a slightly uneven surface with minor imperfections and micro-cracks, enhancing realism. The surface finish is matte with a lightly brushed appearance, capturing the distinctive strokes left by a trowel during application, and the color tone leans toward soft off-white with faint variations due to mineral pigmentation and oxide layers.*

In the PBR workflow, this texture excels by accurately representing the complex interplay between material layers. The BaseColor (Albedo) channel displays the nuanced off-white plaster with subtle tonal shifts where trowel marks are more pronounced. The Normal map effectively conveys the shallow ridges and depressions created by tool marks, adding depth and tactile detail without excessive height displacement. Roughness values are moderate and varied, reflecting the semi-porous, matte finish of the plaster and the slightly roughened surface from embedded sand grains. The Metallic channel remains near zero, consistent with this non-metallic material. Ambient Occlusion enhances the subtle shadows in crevices and tool-impressed areas, while the Height (Displacement) map provides fine surface elevation data, ideal for parallax or tessellation techniques.*

Rendered at a high 8K resolution, this seamless texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring crisp detail even in close-up views. When applying this texture, it is recommended to carefully adjust the UV scale to maintain the natural size of the trowel marks, avoiding repetitive patterns that could break immersion. Additionally, fine-tuning the roughness can help match specific lighting conditions, making the plaster appear smoother or more matte as needed. The height map can be leveraged to enhance surface relief via parallax occlusion mapping, giving digital environments a realistic handcrafted plaster finish that responds authentically to light and shadow.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.