This stucco plaster texture features authentic trowel marks that bring a tactile, handcrafted quality to any 3D surface. The base material is a mineral-rich plaster composed primarily of lime, cement, and fine aggregates, which together create a durable yet breathable substrate. The binder system allows strong adhesion between the substrate and the surface finish, while the embedded sand grains and occasional fiber reinforcements contribute subtle variations in texture and porosity. Over time, natural weathering imparts a slightly uneven surface with minor imperfections and micro-cracks, enhancing realism. The surface finish is matte with a lightly brushed appearance, capturing the distinctive strokes left by a trowel during application, and the color tone leans toward soft off-white with faint variations due to mineral pigmentation and oxide layers.*
In the PBR workflow, this texture excels by accurately representing the complex interplay between material layers. The BaseColor (Albedo) channel displays the nuanced off-white plaster with subtle tonal shifts where trowel marks are more pronounced. The Normal map effectively conveys the shallow ridges and depressions created by tool marks, adding depth and tactile detail without excessive height displacement. Roughness values are moderate and varied, reflecting the semi-porous, matte finish of the plaster and the slightly roughened surface from embedded sand grains. The Metallic channel remains near zero, consistent with this non-metallic material. Ambient Occlusion enhances the subtle shadows in crevices and tool-impressed areas, while the Height (Displacement) map provides fine surface elevation data, ideal for parallax or tessellation techniques.*
Rendered at a high 8K resolution, this seamless texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring crisp detail even in close-up views. When applying this texture, it is recommended to carefully adjust the UV scale to maintain the natural size of the trowel marks, avoiding repetitive patterns that could break immersion. Additionally, fine-tuning the roughness can help match specific lighting conditions, making the plaster appear smoother or more matte as needed. The height map can be leveraged to enhance surface relief via parallax occlusion mapping, giving digital environments a realistic handcrafted plaster finish that responds authentically to light and shadow.*
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.