Chipped Plaster Concrete — Worn Chipped Plaster Plaster Concrete Paving — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Chipped Plaster Concrete — Worn Chipped Plaster Plaster Concrete Paving — PBR seamless 3D texture

IDscuffed-cement-weathered-worn-chipped-plaster-concrete-paving
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a worn and chipped plaster concrete surface ideal for realistic man-made environments such as indoor floors and exterior paving. The material’s base substrate is a dense mineral composite of cementitious aggregates bound by a hydrated cement paste creating a solid yet porous structure. Weathering effects are evident through natural cracking scuffing and chipping of the plaster layer revealing underlying grey concrete. These imperfections and surface irregularities including subtle scratches and flat wear areas simulate long-term exposure to environmental factors and foot traffic lending authentic character to the texture. The plaster’s muted grey tone with subtle oxide pigment variations enhances the natural appearance of aged concrete surfaces commonly found in modern architectural and industrial settings.

The PBR workflow captures the material’s detailed physical properties across multiple texture maps. The Albedo map delivers accurate base color information showcasing the plaster’s faded grey hues and subtle color shifts from weathering and dirt accumulation. The Normal map encodes fine surface details such as chips scratches and micro-cracks providing a realistic sense of depth and relief under dynamic lighting. Roughness maps define the surface finish balancing matte plaster areas with slightly smoother scuffed cement patches to reflect varied reflectivity. The Ambient Occlusion channel enhances shading in crevices and chipped sections adding depth to recessed areas. The Height map enables precise displacement for cracked or broken plaster edges maximizing realism when used with parallax or tessellation techniques. The texture is tileable and optimized for modern pipelines supporting consistent shading across Blender Unreal Engine and Unity with both 4K resolution and an optional high-end 8K version for detailed large-scale renders.

Designed for physically based rendering this plaster concrete texture supports the metal/roughness workflow and includes calibrated maps to ensure reliable tweak-free results in real-time and offline renderers. The material balances high detail and performance making it suitable for use in diverse digital content creation workflows and game engines. For best results adjusting the UV scale to match architectural proportions and fine-tuning the roughness map can help achieve the perfect balance between worn and polished surfaces while height map settings enhance the perception of surface depth in close-up views.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.