Red Sandstone Wall — Sandstone Wall Rough Wall Rough Uneven — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Red Sandstone Wall — Sandstone Wall Rough Wall Rough Uneven — PBR seamless 3D texture

IDred-sandstone-wall-rough-uneven-old-weathered-wall-worn
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This red sandstone wall texture captures the authentic characteristics of rough uneven and weathered sandstone surfaces commonly found on old worn and chipped man-made outdoor walls. The base substrate consists primarily of natural sandstone mineral grains cemented by siliceous or calcareous binders forming a porous and crumbling structure with visible cracks chips and discoloration caused by prolonged exposure to dust dirt and outdoor elements. The surface finish highlights the natural brown and dusty hues typical of aged sandstone with subtle variations in color intensity and rough patches that simulate genuine weathering and damage. This material’s composition is optimized to reflect the distinct roughness and unevenness of concrete-like sandstone walls making it ideal for recreating realistic wall surfaces in modern digital content creation pipelines.

Using physically based rendering (PBR) workflows this seamless 4K texture set includes comprehensive maps such as albedo (BaseColor) normal roughness ambient occlusion (AO) and height/displacement with an optional upgrade to 8K resolution for high-end visualization needs. The albedo channel faithfully reproduces the base color variations and subtle discolorations of the sandstone while the normal map simulates fine surface details like cracks chips and rough grain orientation. The roughness map controls the microsurface reflections emphasizing the uneven and worn nature of the stone and the height map enhances depth perception by accurately representing erosion crumbling edges and surface irregularities. Ambient occlusion adds realistic shading and shadowing effects around crevices and damaged areas supporting consistent shading across real-time engines like Unreal Engine and Unity as well as offline renderers in Blender.

Designed for seamless tiling and physically based accuracy this red sandstone wall texture delivers reliable results without the need for manual tweaking balancing detail and performance across various digital content creation software (DCCs) and game engines. The included maps are provided in PNG and EXR formats ensuring compatibility and flexibility for diverse workflows. For best results it is recommended to carefully adjust the UV scale to match the intended architectural context and to fine-tune the roughness values slightly to reflect the desired level of surface wear or dirtiness enhancing realism in both indoor and outdoor environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.