This white rough plaster texture is a precise digital replication of a man-made plaster concrete surface exhibiting distinct broken chipped and damaged characteristics commonly found on both indoor and outdoor walls exposed to natural wear and environmental weathering. The material’s base substrate primarily consists of mineral aggregates finely bound by cementitious adhesives resulting in a porous and coarse finish that authentically captures the tactile feel of rough plaster concrete. Variations in aggregate size and subtle grain orientations create irregularities and natural imperfections across the surface while mineral-based pigments and oxide layers impart the characteristic white coloration. Over time accumulated dirt and grime enhance the rough plaster’s weathered and dirty appearance adding depth and realism that reflect the gradual aging process of plaster walls subjected to diverse environmental conditions.
This seamless 3D texture is fully optimized as a physically based rendering (PBR) asset and includes all essential maps needed for realistic material representation. The Albedo (BaseColor) map portrays the white plaster with its natural discoloration and embedded dirt layers while the Normal map emphasizes fine surface relief highlighting the broken and chipped details without increasing mesh complexity. The Roughness map varies across the surface to simulate contrasts between smoother patched areas and rough exposed mineral aggregates creating authentic light diffusion. Consistent with non-metallic plaster concrete materials the Metallic map remains minimal and the Ambient Occlusion map enhances shadowing within crevices and cracks adding dimensionality. The Height/Displacement map provides accurate elevation data to support parallax and tessellation effects enriching the perceived depth on flat surfaces.
Available in high-resolution 4K with an optional 8K version this tileable white rough plaster PBR texture is compatible with Blender Unreal Engine and Unity making it ideal for a wide range of professional digital content creation projects including architectural visualization game development and virtual environments. For best results it is recommended to carefully adjust the UV scale to match the real-world dimensions of plaster walls and fine-tune roughness values to balance light scattering and highlight retention—particularly when replicating wet or heavily soiled surfaces. Utilizing the Height map to add subtle parallax effects can significantly enhance surface depth and realism without compromising performance ensuring this texture remains a versatile and physically based solution for both indoor and outdoor wall surfaces.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.