Weathered Polished Concrete Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Polished Concrete Texture Seamless

Texture Info

IDweathered-polished-concrete-texture-seamless
CategoryConcrete
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Experience the Weathered Polished Concrete Texture Seamless high resolution up to 8k, expertly designed to deliver outstanding realism and versatility within the concrete textures category. This AI texture features a mineral-based cementitious substrate, expertly combined with fine aggregates and subtle binder residues that define authentic polished concrete surfaces. The weathered character emerges through natural microfractures, surface pitting, and gentle discoloration, illustrating years of exposure to environmental elements. A polished finish enhances the surface with a smooth, reflective quality that balances subtle surface noise, while color variations arise from embedded oxide layers and pigment deposits within the concrete matrix. This intricate composition results in a visually compelling texture that captures both the natural wear and the refined polish typical of aged concrete surfaces.

Optimized for physically based rendering (PBR) workflows, this tileable weathered polished concrete texture seamless high resolution up to 8k excels by accurately conveying material properties across multiple texture channels. The BaseColor (Albedo) map presents muted grays and warm earth tones with nuanced gradients reflecting aged wear. The Normal map captures fine surface irregularities and polished microfacets, enhancing light interaction and depth perception. Roughness values balance smooth polished regions against weathered patches with increased micro-roughness, while the Metallic channel remains minimal, consistent with the non-metallic nature of concrete. Ambient Occlusion subtly highlights crevices and surface depressions, contributing to naturalistic shadowing. Height and Displacement maps provide precise relief for enhanced parallax effects or tessellation, ideal for close-up renders in Blender, Unity, or Unreal Engine.

Crafted for seamless integration into modern 3D pipelines, this seamless weathered polished concrete texture high resolution up to 8k supports flawless repetition across expansive UV islands without visible seams or distortions, maintaining clarity even at extreme resolutions. To maximize visual fidelity, adjusting the UV scale to suit your scene and fine-tuning roughness values to control reflectivity based on lighting conditions is recommended. Incorporating a light normal map pass alongside ambient occlusion can further enhance surface detail without oversharpening, making this texture ideal for architectural visualization, level dressing, and material studies. The included detailed 3D preview showcases the texture’s realistic PBR appearance and intricate material composition for confident integration into any project.

The AI-generated weathered polished concrete texture seamless high resolution up to 8k offers a highly detailed, realistic PBR appearance that captures the nuanced surface variations and subtle wear patterns essential for advanced material rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.