Presented here is a high-resolution (4K source) seamless PBR texture depicting broken black glass with a prominent central hole surrounded by radiating fractures and jagged splinters. The material exhibits numerous thin, intersecting cracks as well as sharp shards and chipping edges, creating a realistic shattered glass surface with depth and complexity. The overall color palette is dominated by deep black with bright white highlights emphasizing fractured edges and scattered glass debris. This contrast enhances the material's brittle, sharp feel, evoking a recent shattering impact or damage scenario.
The cracks extend outward in a radial pattern from the violently chipped hole, with detailed splintering and small fragmented shards decorating the broken sections. The surface gives an impression of dry, fragile glass with sharp edges that catch light subtly due to the PBR workflow, reflecting fine details with photorealistic roughness and metalness maps included.
Designed to tile seamlessly, this texture ensures continuous coverage on any 3D model or environment without visible repetition, making it suitable for layers of broken glass effects in architectural visualizations, game scenes, VFX interior shots, or prop detailing. It can be easily integrated into workflows with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D for use on windows, screens, panels, or shattered surface assets.
Its stark monochrome look fits best in urban ruins, industrial damage zones, sci-fi cockpit explosions, or post-apocalyptic settings where shattered glass elements are prominent. This texture delivers both high fidelity and flexibility for artists aiming to replicate realistic broken glass damage with fine detail and seamless application.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.