This seamless PBR texture showcases a white plaster wall with a large, irregularly shaped hole at its center, surrounded by jagged, chipping edges and numerous sharp, radiating cracks. The surface appears dry and brittle, with detailed peeling plaster flakes exposing darker shadowed areas beneath the breakage. The cracks propagate unevenly outward in a natural, radial pattern, creating a dynamic composition of fractured lines and broken chips. The primary color is a clean matte white with subtle shading and textured roughness along the cracked edges, emphasizing the worn, eroded nature of the damaged plaster. This texture is fully tileable and PBR-ready, ensuring consistent integration into 3D models, architectural visualizations, game development, and VFX projects. Ideal for environments such as abandoned buildings, sci-fi interiors, industrial sets, or post-apocalyptic scenes that require realistic wall damage and surface decay. Compatible with major 3D engines and software including Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this 4K texture provides high detail and versatile usage for props, environment art, and detailed surface damage effects.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.