Cracked & Holes Texture of Multicolored Cracked and Chipped Painted Surface with Deep Hol…

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked & Holes of Multicolored Cracked and Chipped Painted Surface wit… seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-chipped-paint-texture-with-holes
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture showcases a highly detailed surface of cracked, chipped, and peeling paint in striking shades of rusty red, mustard yellow, and muted teal blue. The paint layers appear brittle and fractured, exposing a rough, eroded substrate underneath that further contributes to the damaged effect. Large fissures and sharp splits run irregularly between the paint flakes, while several deep, uneven holes and pits interrupt the surface, adding a sense of age and wear. The texture also features small scattered particles and fine dust accumulation, enhancing the sense of decay and neglect. The surface looks dry and rough, with a tactile feel of weathered industrial paint left to deteriorate over time. This PBR-ready texture is fully seamless and tileable, making it perfect for large surface applications without visible repeats. Ideal use cases include industrial environment props, dystopian or post-apocalyptic sci-fi sets, abandoned factory floors, rusted machinery surfaces, and worn wall panels in Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D projects. Its vivid color palette and richly damaged details make it an excellent choice for creating compelling worn paint surfaces with realistic depth and dimensionality.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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